Etiquette

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For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. The Etiquette skill grants the player knowledge of proper behavior for certain situations.

Difficulty

The difficulty should be determined on a situational basis by the GM. Below are a few examples.

Example DL
Knowing it’s a good idea to wash up before a meal (caring is a different matter) 5
Knowing the difference between a salad fork, a dinner fork, and a cocktail fork. 15
Knowing that you must never look at the emperor 20
Knowing that calling the King “Your Highness” in a certain foreign country brings you a swift jail sentence 25
Being able to perfectly perform the greeting ritual of a lost civilization 35

The following table lists situational bonuses and penalties to the Etiquette check.

Situation Check
Character has Knowledge Royalty and information has to do with titles and custom +10

Retry

Etiquette checks cannot be re-rolled without the expenditure of a fate point.