Hold

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Revision as of 03:43, 9 May 2007 by Doublecompile (talk) (New page: Use: Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a Disarm or Hold attempt must execute a successful Hold check to rema...)
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Use: Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a Disarm or Hold attempt must execute a successful Hold check to remain on top of the situation. Difficulty: Hold attempts are always opposed. If one character has extra limbs, he or she can add 2 to the result for each limb involved. Opposed Rolls: The result of a Hold check is opposed by the result of an opponent’s Attack or Hold check to determine the outcome of a disarm or grapple. Assistance: Your allies can help you hold onto something (GM's discretion). Instead of adding in skill ranks like other assisted skill checks, your allies themselves make Hold checks and the results are all added together. Retry: Hold checks cannot be re-rolled without the expenditure of a fate point.