Drown
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Revision as of 22:25, 12 June 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | N/A |
Save | Vitality |
The mage conjures an amount of water in the lungs of a nearby target.
Intensity Effects
- A drop of water. The target sputters and coughs and moves one step down the Knockout Track.
- A gulp of water. The target enters into a coughing fit and moves two steps down the Knockout Track.
- A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.
- A gallon of water. The target enters into a coughing fit and moves four steps down the Knockout Track.
- The target feels as if they had been held underwater with no air. The target passes out.