Prophecy
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Revision as of 16:13, 13 June 2011 by Doublecompile (talk | contribs)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 3 |
---|---|
AP | 2 minutes per spell level |
Target | Self |
Distance | N/A |
Lasts | N/A |
Save | N/A |
Through some supernatural means, the mage receives information in response to a question. The mage can ask one question per school rank. To cast the spell, the wizard must have a mirror, crystal ball, or pool of still water. The GM sets a DL for the question asked set against the mage’s spell roll. If the roll fails, the mage receives an uncertain response. If a question is asked more than once, it always uses the first roll made for that question. The information revealed about the question depends on the spell level.
Intensity Effects
- The mage gets one of four feelings (Good, Bad, Both, Nothing) about a particular question
- The mage audibly hears a short answer (five words or less) in his or her own voice
- The mage audibly hears a long answer (a sentence or two) in his or her own voice
- As level three, but the mage also receives visual flashes as if viewing photos of events surrounding the question
- The mage receives a short but detailed, vivid vision and explanation of a particular question.