Shock Therapy
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Revision as of 16:25, 13 June 2011 by Doublecompile (talk | contribs)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage harnesses the power of electricity from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against electricity spells. When defending against electricity spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Shock Therapy cast on him, an enemy mage makes a Spell Attack roll for a electricity spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
Intensity Effects
- +2 to Spell Defense against electricity
- +4 to Spell Defense against electricity
- +6 to Spell Defense against electricity
- +8 to Spell Defense against electricity
- +10 to Spell Defense against electricity