Foresight
From NsdWiki
Revision as of 22:21, 16 January 2012 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One round per spell rank |
The mage gains a supernatural sixth-sense about incoming danger to his or her person. Before an event occurs, the mage gets some sort of feeling or warning to indicate foreboding doom. The specifics of the spell are dependent on the Intensity.
Intensity Effects
- The mage gets a bad feeling when danger is about to befall him or her. The mage gains a +1 bonus to his or her Defense Roll and Reaction checks.
- The mage is fairly certain of exactly what will happen moments before it occurs. The mage gains a +2 bonus to his or her Defense Roll and Reaction checks.
- The mage is almost positive of impending doom. The mage gains a +3 bonus to his or her Defense Roll and Reaction check.
- The mage is alerted to a specific threat before it occurs. The mage is never caught wide-eyed, and further gains a +4 bonus to his or her Defense Roll and Reaction checks.
- The mage can mentally perceive a danger just before it happens, and the mage gains a +5 bonus to his or her Defense Roll and Reaction checks.