See Magic
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Revision as of 13:26, 19 January 2012 by Doublecompile (talk | contribs) (Adding multiple auras rule)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One round per spell rank |
To the mage, magic items and effects stand out with a glittery blue glow. The mage cannot see further than his or her normal sight distance. The amount of information the mage can divine from a magic aura is dependent on the Intensity. If a creature has multiple auras due to several active spells, the mage can only identify one per round, but can determine the total number of auras upon first sight.
Intensity Effects
- Magic items and people under magical effects glow blue
- The mage can identify the Intensity
- The mage can also identify the spell name
- The mage can also identify the skill ranks the caster had in the spell
- The mage can also identify the signature of the caster