Lore
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Revision as of 01:56, 16 May 2007 by Doublecompile (talk) (New page: Knowledge is power to those who know. Those with ranks in a knowledge or lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. The ...)
Knowledge is power to those who know. Those with ranks in a knowledge or lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. The difference between the two is this: knowledges are the studies of something, where there are tangible measurements or facts involved; lores are experienced or passed-down information or how-tos. Here are a few examples:
Contents
Knowledges
- Animals
- Architecture
- Astronomy
- Chemistry
- Cryptography
- Geography
- History
- Magic
- Mathematics
- Medicine
- Meteorology
- Military Tactics
- Physics Psychology
- Plants & Fungi
- Politics
- Royalty
- Spirit Power
- Weapons & Armor
Lores
- Cultures
- Faiths
- Gambling
- Locales
- Monsters
- Mythology
- Trapmaking
- Undead
- Wilderness
Difficulty
Knowledge or Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.
Example | DL |
---|---|
Something trite (fish don’t have hair; deserts are dry) | 5 |
Normal information (a king’s length of reign; the stories of a common place of mystery) | 10 |
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) | 15 |
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) | 20 |
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) | 30 |
“How do you know that?” (the names of all past owners of a particular non-magical walking stick; an ancient queen’s tea preferences; the sum of the number of protons in the atoms of the noble gases) | 40 |
Retry
Knowledge/Lore attempts cannot be retried without spending a fate point.