Peace means having a bigger stick than the other guy. Detailed herein are all of the bigger sticks.
- Action Points
- This details the number of Action Points necessary to use the weapon.
- Parry
- The bonus the weapon grants the character on a Parry Roll when the weapon is used to parry an attack.
- Harm
- The amount of damage the weapon does on its own, which is factored into the Attack Roll.
- Type
- The type of Harm the weapon inflicts. Either S for slashing, B for bludgeoning, or P for piercing. Certain spells, items, and armor protect better against certain types of Harm. If a weapon lists two types of Harm, they are in order of usual usage. A character must state which type of Harm he intends to perform during an attack (for instance, slash or thrust with his longsword); if not the first is assumed.
- Notes
- Any relevant notes about the weapon.
Weapons marked with a dagger (†) are fast weapons. These weapons are small or light and easy to conceal and grant a character a +2 bonus on Thievery/Disguise checks to conceal them.
Weapons marked with a double-dagger (‡) are two-handed weapons. They must be held with both hands. Two handed weapons give a character a −4 penalty to Thievery/Disguise checks to conceal them, but a +2 bonus against being Disarmed.
Hand-to-hand
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Unarmed |
3 |
−2 |
1 |
B |
|
N/A |
1
|
Cestus/knuckles† |
3 |
−2 |
2 |
B |
+3 vs Disarm |
25𝕤 |
1
|
Punch dagger† |
3 |
−1 |
3 |
P |
+2 vs Disarm |
50𝕤 |
1
|
Claw† |
3 |
−1 |
3 |
S |
+2 vs Disarm |
75𝕤 |
1
|
- Unarmed – Your bare fists. You want a description? Look at 'em!
- Cestus/knuckles – A metal or leather covering which is worn over the hand and/or knuckles and provides extra weight compared to a bare fist.
- Punch dagger – A small knife with a T-shaped handle held in the fist and thrust at opponents.
- Claw – A pair of metal bands worn around the fingers or hand which have on the back side 3–5 small, curved, metal blades, resembling the claws of a wild animal.
Daggers
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Dagger/knife† |
3 |
−2 |
2 |
P,S |
|
25𝕤 |
1
|
Parrying dagger/sai |
3 |
+3 |
1 |
P,S |
Disarm +3 |
125𝕤 |
1
|
Stiletto/poignard |
3 |
−1 |
3 |
P |
|
40𝕤 |
2
|
Dirk/combat knife |
3 |
−1 |
3 |
S,P |
|
75𝕤 |
2
|
- Dagger/knife – A small weapon, with either one or two bladed edges. Useful as a backup in close-quarters combat. Less than 1 foot in length.
- Parrying dagger/sai – A long, pointed, dagger-shaped metal baton with two short prongs stemming from the side. Used to trap and sometimes break larger blades.
- Stiletto/poignard – A short, narrow knife used for stabbing deeply.
- Dirk/combat Knife – Longer and sturdier than a typical dagger.
One-handed Straight Swords
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Short sword/gladius |
3 |
0 |
4 |
S,P |
|
100𝕤 |
3
|
Longsword |
4 |
+2 |
5 |
S,P |
|
250𝕤 |
4
|
Broadsword |
4 |
0 |
6 |
S,P |
|
175𝕤 |
5
|
Katana |
4 |
−1 |
7 |
S,P |
|
1000𝕤 |
5
|
Bastard sword (1-handed) |
4 |
−2 |
7 |
S,P |
|
500𝕤 |
6
|
- Short sword/gladius – A thrusting sword with usually no longer than 2–3 feet.
- Longsword – Very popular among soldiers and infantry, usually around 4 feet in length. Mostly held in one hand.
- Broadsword – Wider than a longsword, slightly more primitive, between 3 and 4 feet in length.
- Katana – A masterfully crafted sword and status symbol. It has a slightly-curved blade and a single sharp edge. The hilt varies in length, but the blade itself is usually 28 inches long.
- Bastard Sword – Also known as the hand-and-a-half sword. Usually around 4–5 feet in length.
Two-handed Straight Swords
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Bastard sword (2-handed)‡ |
5 |
+1 |
10 |
S,P |
|
500𝕤 |
5
|
Nodachi‡ |
5 |
0 |
11 |
S,P |
|
1500𝕤 |
6
|
Greatsword/zweihander‡ |
5 |
+1 |
12 |
S,P |
|
750𝕤 |
7
|
- Nodachi – A larger two-handed sword than the katana, and just as well-made. The entire sword including the handle is usually 5 feet in length.
- Greatsword/zweihander – An extremely large and powerful weapon. Must be held in two hands. Often up to 6–7 feet in length.
Curved Swords
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Sickle/shotel |
3 |
+2 |
3 |
S,P |
Disarm +2, Trip +2 |
75𝕤 |
2
|
Khopesh |
3 |
+1 |
4 |
S |
Disarm +3, Trip +3 |
125𝕤 |
3
|
Scimitar |
3 |
0 |
4 |
S,P |
|
150𝕤 |
3
|
Cutlass/machete |
4 |
0 |
5 |
S |
|
125𝕤 |
4
|
Falchion |
4 |
0 |
6 |
S |
|
175𝕤 |
5
|
Tachi |
4 |
−1 |
7 |
S |
|
900𝕤 |
5
|
- Sickle/shotel – A farming tool that makes a decent improvised weapon. It consists of a short, metal handle from which extends a perpendicular curved blade.
- Khopesh – A sort of hybrid of the sword and battle axe, around 2 feet in length. Features a standard sword hilt but a strangely curved blade. Only the outside curve of the blade is sharpened.
- Scimitar – A curved blade usually without a hand guard. 2–4 feet in length.
- Cutlass/machete – Similar to a saber, with a basket-like hand guard. 2–3 feet in length, very popular amongst sailors.
- Falchion – A sword with a long, single-edged, slightly-curved blade that is weighted at the far end, making it useful for chopping strikes similar to an axe. Typically around 4 feet in length.
Fencing Swords
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Rapier |
3 |
+3 |
3 |
P,S |
+2 vs Disarm |
250𝕤 |
3
|
Estoc |
3 |
+1 |
4 |
P |
|
150𝕤 |
3
|
Saber |
3 |
+1 |
4 |
S,P |
+1 vs Disarm |
175𝕤 |
3
|
- Rapier – A noble and graceful sword, mostly used for fencing and piercing, up to 3–4 feet in length.
- Saber – A sturdy, single-bladed, curved sword with a hand guard. Often about 3 feet in length.
One-handed Bludgeons
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Club |
3 |
0 |
3 |
B |
|
10𝕤 |
2
|
Warhammer |
3 |
0 |
4 |
B |
+1 vs Parry |
125𝕤 |
4
|
Mace |
4 |
0 |
5 |
B |
|
125𝕤 |
5
|
Edged/flanged mace |
4 |
0 |
6 |
B+S |
+1 vs Parry |
175𝕤 |
5
|
Morningstar/spiked mace |
4 |
0 |
6 |
B+P |
+1 vs Parry |
175𝕤 |
5
|
- Club – A hunk of hard wood held in one hand. Sometimes found with simple metal reinforcements or spikes.
- Warhammer – A hand-held weapon with a metal head created to battle armored foes. Often a spike is found on the reverse side of the head.
- Mace – A single-handed weapon with a heavy metal head on a sturdy wooden or metal handle.
- Edged/flanged mace – A mace with a flanged or edged head, useful for deeper impact during a swing.
- Morningstar/spiked mace – A mace with metal spikes of differing size protruding from the head.
Two-handed Bludgeons
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Sledgehammer‡ |
5 |
−3 |
10 |
B |
+1 vs Parry |
50𝕤 |
6
|
Flail‡ |
5 |
−2 |
12 |
B |
+2 vs Parry, Entangle +1 |
150𝕤 |
7
|
War maul‡ |
6 |
−3 |
15 |
B |
+2 vs Parry |
350𝕤 |
8
|
- Sledgehammer – A two-handed hammer with a heavy head on one end and a wooden haft up to 3 feet in length.
- Flail – A two-handed handle with a chain connected to a solid metal spiked ball. Opponents have difficulty parrying swings from this weapon.
- War maul – A two-handed hammer with a large metal head, similar to a sledgehammer, but capable of more powerful impacts.
One-handed Axes
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Tomahawk/throwing axe |
3 |
−1 |
3 |
S |
See Thrown for ranged Harm |
50𝕤 |
2
|
Hatchet/hand axe |
3 |
0 |
4 |
S |
|
50𝕤 |
3
|
War axe/bearded axe |
4 |
−1 |
7 |
S |
|
175𝕤 |
4
|
- Tomahawk/throwing axe – A simple axe useful for hand-to-hand, but primarily adept at being thrown. Usually less than 2 feet in length.
- Hatchet/hand axe – Slightly bigger than a throwing axe, with a flat end of the head that can be used as a hammer.
- War axe/bearded axe – The axe-head is curved on one side, and blunt on the other, with a long shaft of wood or metal held in two hands.
Two-handed Axes
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Woodcutting axe‡ |
5 |
−3 |
8 |
S+B |
|
100𝕤 |
5
|
Pickaxe/mattock‡ |
5 |
−3 |
8 |
P+B |
|
100𝕤 |
5
|
War pick/beaked axe‡ |
5 |
−2 |
11 |
P+B |
|
250𝕤 |
6
|
Berserker axe‡ |
5 |
−2 |
12 |
S+B |
|
350𝕤 |
7
|
Great axe/executioner‡ |
6 |
−2 |
15 |
S+B |
−1 vs Parry |
500𝕤 |
8
|
- Pickaxe/mattock – Typically a tool used for mining and digging, but also used in combat.
- Berserker axe – Made with a solid wooden shaft and a curved axe head.
- Great axe/executioner – Massive, heavy axe, with a dual-bladed axe head.
Polearms
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Quarterstaff/bo‡ |
3 |
+2 |
3 |
B |
|
100𝕤 |
2
|
Scythe‡ |
5 |
−3 |
8 |
S |
|
100𝕤 |
4
|
Partizan/ranseur‡ |
5 |
+2 |
10 |
P,S |
Disarm +1, Trip +1 |
350𝕤 |
5
|
Halberd/poleaxe‡ |
5 |
0 |
11 |
S,P |
+1 vs Parry |
350𝕤 |
6
|
Lucern hammer‡ |
5 |
0 |
11 |
B,P |
+1 vs Parry |
350𝕤 |
6
|
Heavy glaive/naginata‡ |
5 |
0 |
12 |
S,P |
+1 vvs Parry, Trip +1 |
450𝕤 |
7
|
- Quarterstaff/bo – A long wooden pole, typically taller than the wielder. Crude versions can be found in forested areas, but more sophisticated versions are crafted.
- Scythe – A harvesting tool with a multi-handled shaft around 5 feet in length. Its curved blade with one sharp edge extends perpendicular to the shaft. This weapon is slow and ineffective at close-quarters combat.
- Halberd – Two-handed pole weapon, around 5–6 feet in length with an axe head topped with a long spike. The reverse of the axe head has a thorn or hook useful in combating mounted riders.
- Heavy glaive/naginata – Two-handed pole weapon with a single, bladed edge 18 inches in length sitting atop a wooden pole of 6–7 feet in length.
Spears
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Javelin/pilum |
3 |
−2 |
2 |
P |
See Thrown for ranged harm |
50𝕤 |
2
|
Hunting spear |
3 |
−2 |
3 |
P |
|
10𝕤 |
2
|
Pitchfork |
3 |
0 |
3 |
P |
|
25𝕤 |
2
|
Infantry spear |
3 |
−1 |
4 |
P |
|
75𝕤 |
2
|
Trident |
3 |
+1 |
4 |
P |
|
100𝕤 |
2
|
Broadspear |
4 |
0 |
5 |
P,S |
|
125𝕤 |
3
|
Boar spear/lugged spear |
4 |
+2 |
6 |
P |
Disarm +1 |
150𝕤 |
4
|
Pike/sarissa‡ |
6 |
−3 |
10 |
P |
+4 vs Charge |
450𝕤 |
2
|
- Javelin/pilum – A light spear, favored for throwing, but also can be used in melee. Possesses an iron head around 18 inches in length and a long, wooden shaft. Between 6–8 feet in length.
- Pitchfork – Simple farming tool used for lifting and pitching. Can have 2–6 tines or prongs. Usually made of wood, but the head can be made of metal.
- Infantry spear – A simple, solid spear used by foot soldiers. Between 6–8 feet in length.
- Trident – A three-pronged spear used in fishing and combat. Usually made of metal.
- Broadspear – Heaviest spear that can be used in one hand. Solid, wide, metal head, with the entire spear being up to 8 feet in length.
- Boar spear/lugged spear – Two-handed spear with a metal spear head possessing a pair of lugs or wings where it joins the shaft. Useful for parrying. Up to 8 feet in length.
- Pike/sarissa – A devastating thrusting spear, but ineffective at close-quarters combat. Between 10–20 feet in length.
Whips
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Bullwhip |
3 |
−5 |
2 |
S |
+1 vs Parry, Disarm +3, Entangle +3 |
100𝕤 |
1
|
Studded/spiked whip |
3 |
−5 |
3 |
S |
+1 vs Parry, Disarm +3, Entangle +3 |
150𝕤 |
1
|
- Bullwhip – A single-tailed whip made of braided leather, historically used in cattle herding. Around 10 feet long and capable of wrapping around objects or limbs of opponents.
- Studded/Spiked Whip – Similar to a bullwhip, but with metal spikes or studs woven throughout the braided leather.
Chains
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Kusari-gama |
4 |
−3 |
5 |
B,S |
+1 vs Parry, Disarm +2, Entangle +3 |
250𝕤 |
4
|
Ball & chain |
5 |
−2 |
8 |
B |
+2 vs Parry, Disarm +1, Entangle +2 |
200𝕤 |
5
|
- Kusari-gama (chain) – The chain portion of the Kusari-gama has a weighted ball at one end which can be used to strike opponents and wrap around limbs or weapons.
- Ball and chain – A solid metal weight attached to a lengthy chain. Sometimes these are available with a weight at each end.
Thrown
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Dart† |
3 |
−7 |
1 |
P |
|
5𝕤 |
1
|
Shuriken† |
3 |
−6 |
2 |
P,S |
|
15𝕤 |
1
|
Throwing knife† |
3 |
−4 |
3 |
P,S |
|
20𝕤 |
1
|
Boomerang/throwing stick |
3 |
−3 |
3 |
B |
|
25𝕤 |
2
|
Tomahawk/throwing axe |
3 |
−1 |
4 |
S |
See One-handed Axes for melee Harm |
50𝕤 |
2
|
Javelin/pilum |
3 |
−2 |
4 |
P |
See Spears for melee Harm |
50𝕤 |
2
|
Chakram |
3 |
−3 |
4 |
S |
|
75𝕤 |
2
|
- Dart – A small, heavy projectile with fletching on the tail and a narrow pointed end. Too short to be used as ammunition in a bow.
- Shuriken – Small, pointed object with sharpened tips. Either straight or star-like. Can be used as a stabbing weapon also.
- Throwing knife – A knife, different from a typical dagger in that it is weighted and designed for throwing.
- Boomerang/throwing stick – A masterfully-crafted, bent, flat, wooden stick capable of rotating at high speed and great lengths. A mundane boomerang will not return if it impacts a target.
- Chakram – A circular, flat, metal ring with a bladed edge that can be thrown between 100–300 feet.
Bows
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Short bow‡ |
4 |
−4 |
10 |
P |
|
200𝕤 |
4
|
Longbow‡ |
5 |
−2 |
12 |
P |
|
350𝕤 |
5
|
- Short Bow – A curved limb typically made of wood with a tense string. Made for launching narrow, fletched arrows.
- Longbow – Similar to a short bow, but nearly as tall as the person who wields it. These are capable of launching arrows with startling force.
Crossbows
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Hand crossbow† |
3 |
−4 |
6 |
P |
Reload: 2AP |
600𝕤 |
1
|
Crossbow‡ |
4 |
−3 |
20 |
P |
Reload: 6AP |
400𝕤 |
3
|
Heavy crossbow/arbalest‡ |
5 |
−3 |
26 |
P |
Reload: 8AP |
750𝕤 |
5
|
- Crossbow – A bow mounted horizontally on a wooden stock. A high-tension bow string delivers around the same punch as a longbow in a smaller size. Typically reloaded with a pull or push lever.
- Hand crossbow – A tiny crossbow, capable of being held in one hand. Bolts for this crossbow are much smaller than standard bolts.
- Heavy crossbow/arbalest – A very large crossbow with a metal draw string. Has a crank to be used for reloading. This crossbow hits with a sickeningly massive force.
Firearms
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Matchlock pistol |
3 |
−4 |
20 |
P |
Reload: 12AP |
2000𝕤 |
3
|
Matchlock rifle‡ |
4 |
−3 |
30 |
P |
Reload: 18AP |
3000𝕤 |
6
|
Flintlock pistol |
3 |
−4 |
20 |
P |
Reload: 9AP |
3000𝕤 |
2
|
Flintlock rifle‡ |
4 |
−2 |
30 |
P |
Reload: 15AP |
4000𝕤 |
4
|
- Flint Pistol – A hand-held firearm usually used in self-defense or duels. Popular in conjunction with another weapon.
- Flint Rifle – A long firearm held in two hands capable of precision and range.
Miscellaneous & Specialized
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Blackjack/sap/cosh† |
3 |
−5 |
1 |
B |
+4 Knockout |
20𝕤 |
1
|
Net |
5 |
−2 |
0 |
N/A |
Entangle +5 |
50𝕤 |
1
|
Blowgun† |
3 |
−7 |
0 |
P |
Reload: 1AP |
25𝕤 |
1
|
Sling† |
3 |
−5 |
3 |
B |
Reload: 1AP |
10𝕤 |
2
|
Lance |
5 |
−3 |
6 |
P |
Mounted weapon; Charge attacks inflict Harm ×2 |
150𝕤 |
4
|
- Blackjack/sap/cosh – A small club consisting of leather-wrapped lead. Known for easy concealment.
- Net – Derived from the fishing device, this mass of ropes and weights is meant to encumber and hold an opponent.
- Blowgun – The ammunition from a blowgun doesn't cause much damage, but is an effective way to deliver poisons, nerve agents, and other toxins.
- Sling – A leather or rope corded weapon which can be loaded with blunt objects, such as stones, and hurled at targets.
- Lance – Really only effective when used in mounted combat. Devastating at full gallop, but slow to ready. Usually between 6–12 feet in length.
Shields
Name |
AP |
Parry |
Harm |
Type |
Notes |
Cost |
Mus
|
Buckler |
3 |
+2 |
1 |
B |
|
100𝕤 |
1
|
Kite shield/heater |
3 |
+3 |
2 |
B |
|
175𝕤 |
2
|
Heavy shield/hoplon |
4 |
+4 |
3 |
B |
+1 to Trip |
250𝕤 |
4
|
Tower shield |
4 |
+5 |
3 |
B |
+2 to Trip |
350𝕤 |
5
|
- Kite shield/heater – A simple shield made of wood with metal rivets and reinforcements, commonly strapped to the arm. Useful in melee combat as a bludgeoning weapon.
- Heavy shield/hoplon – A large shield — large enough to cover nearly from the shoulders to the knees. Often dish-shaped, made of wood and covered with a layer of bronze or similar metal. Its weight makes it particularly effective as a bludgeoning weapon, and is known to knock an opponent backwards or prone.