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  • ...purpose grants you a bonus to the [[Grip]] check. See the [[Book:Equipment|Equipment]] chapter for a list of suitable weapons and the bonuses they grant.
    393 bytes (65 words) - 20:24, 27 August 2018
  • ...ther stacked penalties. If the amount of degradation exceeds the bonus the equipment confers, it falls apart and is ruined. ...the purchase price by the equipment bonus. For example, as detailed in the Equipment chapter, leather armor costs 300𝕤 and it provides 3 points of armor
    2 KB (273 words) - 00:40, 5 June 2017
  • * [[Book:Equipment|Equipment]]
    1 KB (146 words) - 16:52, 24 February 2018
  • ...er pathetic, isn't it? You have real trouble with lugging around your own equipment, you're the most ineffective laborer your friends have ever seen, and y
    494 bytes (72 words) - 23:39, 30 July 2019
  • ...to cast. Just like [[list of weapons|each weapon]] in the [[Book:Equipment|Equipment]] chapter lists an AP, each spell has its own AP value as well. Most sp
    1 KB (250 words) - 23:06, 31 March 2012
  • [[Category:Equipment]]
    412 bytes (50 words) - 17:01, 12 January 2019
  • ...rides the flows of magic to a remote location with all his buddies, their equipment, and their pets in tow. The mage can bring along one living creature i
    619 bytes (103 words) - 02:32, 15 June 2017
  • ...not factor in the character's Muscle nor Might to the Damage Roll. In the Equipment chapter, each ranged weapon lists in its description its range of accur ...wn'' [[weapon skill]]. Unless otherwise noted in their descriptions in the Equipment chapter, thrown weapons are accurate to about 30 feet. For every 10 fee
    2 KB (360 words) - 15:58, 9 December 2018
  • |level1=A normal set of clothing and appropriate equipment for one person
    673 bytes (97 words) - 04:13, 5 September 2011
  • ...ield. Shields, their bonus to Parry, Harm, and AP to use are listed in the Equipment chapter.
    759 bytes (132 words) - 15:55, 9 December 2018
  • ...oid]]'', or ''[[legendary]]'' creature (see ''[[Book:Equipment|Chapter 11: Equipment]]''). Each usage of a Healing Kit grants a +4 bonus to the check, and a
    3 KB (428 words) - 19:40, 14 March 2022
  • ...all sorts of places. Whenever the need arises (maybe the party needs some equipment, an inside scoop on someone, or a spy) you can make a [[Charm]] + [[Lor
    1,021 bytes (173 words) - 12:46, 6 September 2019
  • ...anything listed in the ''Gear'' section of ''[[Book:Equipment|Chapter 11: Equipment]]'' and any other object of a utilitarian nature. ...5 points below the DL. See the ''Modifications'' section in ''Chapter 11: Equipment''.
    9 KB (1,463 words) - 19:31, 14 March 2022
  • |level1=The mage can change his or her clothing and equipment. The mage cannot change magical items, nor can he or she change non-ma
    816 bytes (144 words) - 23:55, 27 February 2011
  • ...s, doctored-up weapons, or magic spells. When your body, hair, clothes, or equipment catch fire, you begin taking [[Continual Damage]] (4 HP per round). Eve
    881 bytes (146 words) - 12:18, 16 July 2020
  • | The character is wearing overly noisy equipment, such as keys, chains, or metal boots
    1 KB (161 words) - 22:52, 28 December 2010
  • ...d to this task; weapons such as these list a bonus in the [[Book:Equipment|Equipment]] chapter. Some weapons, specifically those that are held with two hand
    4 KB (599 words) - 03:24, 12 March 2022
  • ...explosion, like someone hurling a black powder grenade (see ''Chapter 11: Equipment''). Clothing, equipment, and gear meant to counter the effects of the environment, like heavy w
    4 KB (604 words) - 23:40, 19 January 2020
  • ...tantly convey her very soul to a distant place, dragging her body and worn equipment along behind it. One can travel great distances instantaneously, reach
    1 KB (216 words) - 23:55, 21 January 2021
  • ...ce. One who performs Vanish gains the ''[[invisible]]'' [[condition]]. Any equipment the spirit artist is holding or wearing when she performs Vanish become
    1 KB (236 words) - 19:35, 23 January 2021