Difference between revisions of "Amplify"

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{{sexy}}
 
{{spell
 
{{spell
|school=sound
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|essence=dynamic
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|school=verdance
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|school2=sound
 
|xp=1
 
|xp=1
 
|distance=Near
 
|distance=Near
|target=Object/Area
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|target=Area
|time=One round per school rank
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|time=One minute per school rank
|ability=[[Presence|PRS]]
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|counter=[[Hush]]
|save=[[Grunt Save]]
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|description=''Crank it up!'' The mage sends magical energy into the actual sound waves coming out of an object or area, in effect reaching in and pumping up the volume. This effect doesn't cause the sound to be any louder, instead it increases the distance the sound can cover. This spell is cast on an area, and covers a radius of 5 feet per school rank. It can be centered on a creature or object, and wherever the center goes, the Amplified effects go with it. The effect of this spell is that any [[Perception]] checks made to hear the sounds are at a reduced difficulty (so in effect, some distance penalties are removed).
|description=The mage sends magical energy into the actual sound waves coming out of an object or area; this causes the sound to increase in loudness.  Physically, for every level of spell, the noise volume doubles. This means each spell level raises the dB (decibel) level by 10.  Normal conversation is around 60 dB.  A loud orchestra is 98 dB.  Front row seats at a rock concert get about 110 dB.  A shotgun fires at 170 dB.  Noises above 140 dB should cause temporary deafness (GM's discretion).
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|level1=Perception DL −2
Concerning sounds being heard over distance, depending on environmental effects, a sound will decrease by 6 dB per doubling of distance from the sound. If the dB of a sound is 150 at 3 feet, at 6 feet it will be 144, at 12 feet - 138, at 24 - 132, etc.  Thus, if 20 feet away from a sound registers 110 dB (a rock concert), at almost a mile away, it will still be around 60 dB (normal conversation). So, with this spell at level 5, the mage could amplify a normal conversation to be heard at a distance of a mile clearly.
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|level2=Perception DL −4
|level1=Double a sound's volume (raise by 10 dB).
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|level3=Perception DL −6
|level2=Quadruple a sound's volume (raise by 20 dB).
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|level4=Perception DL −8
|level3=Increase volume by a factor of 8 (raise by 30 dB).
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|level5=Perception DL −10
|level4=Increase volume by a factor of 16 (raise by 40 dB).
 
|level5=Increase volume by a factor of 32 (raise by 50 dB).
 
 
}}
 
}}

Latest revision as of 21:12, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a verdance spell
This is a sound spell
Rarity 1
AP 4
Target Area
Distance Near
Lasts One minute per school rank
CounterHush

Crank it up! The mage sends magical energy into the actual sound waves coming out of an object or area, in effect reaching in and pumping up the volume. This effect doesn't cause the sound to be any louder, instead it increases the distance the sound can cover. This spell is cast on an area, and covers a radius of 5 feet per school rank. It can be centered on a creature or object, and wherever the center goes, the Amplified effects go with it. The effect of this spell is that any Perception checks made to hear the sounds are at a reduced difficulty (so in effect, some distance penalties are removed).

Intensity Effects

  1. Perception DL −2
  2. Perception DL −4
  3. Perception DL −6
  4. Perception DL −8
  5. Perception DL −10