Difference between revisions of "Cold Compress"

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|xp=3
 
|xp=3
 
|distance=N/A
 
|distance=N/A
|target=Self
+
|target=Creature
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
 
|ability=N/A
 
|ability=N/A
 
|save= N/A
 
|save= N/A
|description=The mage harnesses the power of ice from other sources and turns it into life energy.  Instead of taking damage from cold contact, the mage turns some or all of it into Health Points gained back. The amount healed is dependent on the spell level.
+
|description=The mage harnesses the power of ice from other sources and turns it into life energy.  Each level of this spell grants an increasingly higher bonus to [[Spell Defense]] against cold spells.  When defending against cold spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a cold spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
|level1=Immune to cold, heal 1 point
+
|level1=+2 to Spell Defense against cold
|level2=Heal 25% of damage
+
|level2=+4 to Spell Defense against cold
|level3=Heal half of damage
+
|level3=+6 to Spell Defense against cold
|level4=Heal 75% of damage
+
|level4=+8 to Spell Defense against cold
|level5=All cold damage is gained as HP
+
|level5=+10 to Spell Defense against cold
 
}}
 
}}

Revision as of 06:21, 22 August 2010

This spell has a unknown essence
This is a ice spell
Rarity 3
AP 4
Target Creature
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage harnesses the power of ice from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against cold spells. When defending against cold spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Cold Compress cast on him, an enemy mage makes a Spell Attack roll for a cold spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.

Intensity Effects

  1. +2 to Spell Defense against cold
  2. +4 to Spell Defense against cold
  3. +6 to Spell Defense against cold
  4. +8 to Spell Defense against cold
  5. +10 to Spell Defense against cold