Cold Compress

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Revision as of 00:00, 15 June 2011 by Doublecompile (talk | contribs) (spell level→intensity)
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Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ice spell
Rarity 3
AP 4
Target Creature
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage harnesses the power of ice from other sources and turns it into life energy. Each level of Intensity of this spell grants an increasingly higher bonus to Spell Defense against cold spells. When defending against cold spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Cold Compress cast on him, an enemy mage makes a Spell Attack roll for a cold spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.

Intensity Effects

  1. +2 to Spell Defense against cold
  2. +4 to Spell Defense against cold
  3. +6 to Spell Defense against cold
  4. +8 to Spell Defense against cold
  5. +10 to Spell Defense against cold