Difference between revisions of "Cold Hearted"

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m (Defense Roll → Guard Roll)
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|target=Self
 
|target=Self
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|description=The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely cold and tough.  As a result, the mage is immune to any natural or magical cold damage. He or she is granted an armor bonus to the [[Defense Roll]], and also deals an additional point of Hurt per level of the spell to any Hand-to-hand attacks.  In this icy state, however, fire deals double damage.
+
|description=The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely cold and tough.  As a result, the mage is immune to any natural or magical cold damage. He or she is granted an armor bonus to the [[Guard Roll]], and also deals an additional point of Hurt per level of the spell to any Hand-to-hand attacks.  In this icy state, however, fire deals double damage.
 
|level1=Defense +2, Hurt +1
 
|level1=Defense +2, Hurt +1
 
|level2=Defense +4, Hurt +2
 
|level2=Defense +4, Hurt +2

Revision as of 14:50, 5 June 2011

This spell has a unknown essence
This is a ice spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank

The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely cold and tough. As a result, the mage is immune to any natural or magical cold damage. He or she is granted an armor bonus to the Guard Roll, and also deals an additional point of Hurt per level of the spell to any Hand-to-hand attacks. In this icy state, however, fire deals double damage.

Intensity Effects

  1. Defense +2, Hurt +1
  2. Defense +4, Hurt +2
  3. Defense +6, Hurt +3
  4. Defense +8, Hurt +4
  5. Defense +10, Hurt +5