Difference between revisions of "Dance of Steel"

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|school=metal
 
|school=metal
 
|xp=3
 
|xp=3
|description=This spell is cast on one or more weapons made partially at least of steel or metal.  The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities.   
+
|time=1 round/school rank
|level1=One weapon. The animated weapon will circle the mage and will not fight anyone but the current melee foe of the mage. 
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|distance=Near
|level2=Two weapons.  The animated weapons will circle the mage and will not fight anyone but the current melee foe of the mage.
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|description=This spell is cast on one or more weapons made partially at least of steel or metal.  The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities, except instead of ranks in a particular weapon, the ranks in the Metal Spell School are used. This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).
|level3=Two weapons.  The weapons may fight beyond the melee reach of the mage, but will not travel farther than 10 feet after a foe.
+
   
|level4=Three weapons.  The weapons may fight beyond the melee reach of the mage, but will not travel farther than 20 feet after a foe.
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|level1=One weapon.  
|level5=Three weapons, and a defensive weapon, such as a shield.  The defensive weapon will attempt to defend the mage, while the other three will travel no farther than 30 feet from the mage to attack a foe.  
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|level2=Two weapons.   
 +
|level3=Three weapons.
 +
|level4=Four weapons.
 +
|level5=Five weapons.
 
}}
 
}}
The weapons and armor have the following statistics...
 
[[Category:Needs Tweaking]]
 

Revision as of 02:15, 16 March 2009

This spell has a unknown essence
This is a metal spell
Rarity 3
AP 4
Target N/A
Distance Near
Lasts 1 round/school rank

This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities, except instead of ranks in a particular weapon, the ranks in the Metal Spell School are used. This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).

Intensity Effects

  1. One weapon.
  2. Two weapons.
  3. Three weapons.
  4. Four weapons.
  5. Five weapons.