Difference between revisions of "Drown"

From NsdWiki
Jump to: navigation, search
Line 4: Line 4:
 
|distance=Near
 
|distance=Near
 
|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
|save=[[Endurance|END]]+[[Vitality]]
+
|save=[[Grunt Save]]
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
 
|level1=A drop of water.  The target must succeed at a Self Control check on the next round to keep from entering a coughing fit.   
 
|level1=A drop of water.  The target must succeed at a Self Control check on the next round to keep from entering a coughing fit.   
Line 10: Line 10:
 
|level3=A glass of water. The target enters into a coughing fit for two rounds and may only defend.  Target takes 10 damage.
 
|level3=A glass of water. The target enters into a coughing fit for two rounds and may only defend.  Target takes 10 damage.
 
|level4=A gallon of water.  Target has fit for three rounds, may only defend and takes 20 damage.
 
|level4=A gallon of water.  Target has fit for three rounds, may only defend and takes 20 damage.
|level5=The target feels as if they had been held underwater with no air.  They have a coughing fit every round the mage spends an additional mana point.  They must pass a Self Control check or pass out.  Takes 30 points of damage.
+
|level5=The target feels as if they had been held underwater with no air.  They have a coughing fit every round the mage spends an additional mana point.  They must pass a Self-Control check or pass out.  Takes 30 points of damage.
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Water Spells]]
 
[[Category:Water Spells]]

Revision as of 00:10, 6 September 2007

This spell has a unknown essence
Rarity 3
AP 4
Target Creature
Distance Near
Lasts N/A
SaveGrunt Save

The mage conjures an amount of water in the lungs of a nearby target.

Intensity Effects

  1. A drop of water. The target must succeed at a Self Control check on the next round to keep from entering a coughing fit.
  2. A gulp of water. The target enters into a coughing fit for a round, and may do nothing but defend themselves.
  3. A glass of water. The target enters into a coughing fit for two rounds and may only defend. Target takes 10 damage.
  4. A gallon of water. Target has fit for three rounds, may only defend and takes 20 damage.
  5. The target feels as if they had been held underwater with no air. They have a coughing fit every round the mage spends an additional mana point. They must pass a Self-Control check or pass out. Takes 30 points of damage.