Difference between revisions of "Ghosts I–IV"

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(Ghosts III)
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==Ghosts III==
 
==Ghosts III==
# Factory, foundry.  Very mechanical and industrial.  Weird voice moaning/buzzing in background.
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# Factory, foundry.  Very mechanical and industrial.  Weird voice moaning/buzzing in background.  Distorted guitar towards middle of song.
 
+
# Low humming, very distorted voice singing.  Lasers, all kind of 'asers.  Military grouping: squadron of planes, etc.  Completely changes to have faster music playing then piano.
 +
# Fast xylophone, varying high percussion tones.  Low bass notes.  Mood: inspirational or a laboratory – something you might hear in ''House''.
 +
# Sad, slow piano.  Very light guitar strum.  Slow drums come in towards the middle.  Sounds like a twisted ''Chariots of Fire''
 +
# Distorted heavy notes and guitar.  Robot/computer fight (they're breakdance fighting!)
 +
# Break beat, urban sounding.  Street fight, back-alley brawl.  Good fight music in general.
  
 
==Ghosts IV==
 
==Ghosts IV==

Revision as of 01:57, 28 April 2009

Ghosts I

  1. Slow, thoughtful, piano, humming in background. A little sad.
  2. Deep, industrial humming. Occasional piano.
  3. Drums, electronic snaps and bass fills. Sneaking, stealth, caution (sewers, night time)
  4. Light guitar strumming. Occasional deep, distorted guitar riffs. Simple drumming.
  5. Slow popping and air moving noises. Occasional guitar. Occasional light piano. (Ghost town, old west, plains travel)
  6. Simple, haunting xylophone. Background violin/cello melody. (Night scenes, underground)
  7. Electronic drum; deep guitar; electronic, industrial stuttering. (Factory, outer space, or combat).
  8. Cymbals, slow drumming, rhythmic heavy guitar strums, distorted guitar.
  9. Slow electronic popping. Constant low piano notes, subtle electronic tones. Beats drop away occasionally on long notes. (Laboratory, library)

Ghosts II

  1. Clapping/beats. Metal noises. Heavy industrial feel. Low piano notes. (Forge, factory)
  2. Low electronic buzzing/distorted string instrument. Other low notes. Periodic piano. (Creepy, mysterious).
  3. Slow, light piano; Mellow for about a minute then guitar and bass fills kicks in over piano.
  4. Slow, low piano; low, infrequent electronic beat; hopeful, restful. (Church, quiet places)
  5. Electronic beeping and beats. Happy strumming. (Party, festival, tavern)
  6. Creepy, distorted notes; background noises, speaking, cheering, banging; (really abnormal places)
  7. Upbeat electronic beats, occasional distorted guitar notes, chanting and heavy guitar riffs later in the song. Too slow for combat (maybe good for a chase, etc.)
  8. Medium guitar riffs and other notes. Simple melody. Turns to xylophone at end of song.
  9. Slow, melodic, electronic beeps. Creepy strumming and bass fills comes in later (futuristic, space, underwater)

Ghosts III

  1. Factory, foundry. Very mechanical and industrial. Weird voice moaning/buzzing in background. Distorted guitar towards middle of song.
  2. Low humming, very distorted voice singing. Lasers, all kind of 'asers. Military grouping: squadron of planes, etc. Completely changes to have faster music playing then piano.
  3. Fast xylophone, varying high percussion tones. Low bass notes. Mood: inspirational or a laboratory – something you might hear in House.
  4. Sad, slow piano. Very light guitar strum. Slow drums come in towards the middle. Sounds like a twisted Chariots of Fire
  5. Distorted heavy notes and guitar. Robot/computer fight (they're breakdance fighting!)
  6. Break beat, urban sounding. Street fight, back-alley brawl. Good fight music in general.

Ghosts IV