Difference between revisions of "Healing Wind"

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(New page: {{spell |school=air |xp=3 |distance=Near |target=Creature |time=2 rounds per school rank |ability=N/A |save= N/A |description=The mage harnesses the power of air from other sources and tur...)
 
 
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{{spell
+
{{Spell See|Elemental Healing|school=air}}
|school=air
 
|xp=3
 
|distance=Near
 
|target=Creature
 
|time=2 rounds per school rank
 
|ability=N/A
 
|save= N/A
 
|description=The mage harnesses the power of air from other sources and turns it into life energy.  Each level of this spell grants an increasingly higher bonus to [[Spell Defense]] against air spells.  When defending against air spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for an air spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
 
|level1=+2 to Spell Defense against air
 
|level2=+4 to Spell Defense against air
 
|level3=+6 to Spell Defense against air
 
|level4=+8 to Spell Defense against air
 
|level5=+10 to Spell Defense against air
 
}}
 

Latest revision as of 21:17, 11 July 2011

This is a air spell

See Elemental Healing.