Difference between revisions of "Immolate"

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|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
 
|save= [[Spell Guard]]
 
|save= [[Spell Guard]]
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage becomes immune to fire damage and feels only a mild heat.  When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  Damage dealt is dependent on Intensity. While in this state, cold attacks deal double damage.
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|description=The mage calls upon the spirit of fire to set him or herself aflame.  When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  While wreathed in flame, the mage is immune to natural and magical fire damage, however magical cold attacks deal double damage. Damage dealt by this field is dependent on the Intensity.
 
|level1=+2 Spell Damage (Fire)
 
|level1=+2 Spell Damage (Fire)
 
|level2=+4 Spell Damage (Fire)
 
|level2=+4 Spell Damage (Fire)

Revision as of 00:14, 12 June 2011

This spell has a unknown essence
This is a fire spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts Two rounds per school rank
SaveSpell Guard

The mage calls upon the spirit of fire to set him or herself aflame. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell. While wreathed in flame, the mage is immune to natural and magical fire damage, however magical cold attacks deal double damage. Damage dealt by this field is dependent on the Intensity.

Intensity Effects

  1. +2 Spell Damage (Fire)
  2. +4 Spell Damage (Fire)
  3. +6 Spell Damage (Fire)
  4. +8 Spell Damage (Fire)
  5. +10 Spell Damage (Fire)