Difference between revisions of "Immolate"

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(New page: {{spell |xp= 2 |distance=N/A |target=Self |time=Two rounds per school rank |ability=PRS |save= Spell Defense |description=The mage calls upon the spirit of fire to set him or herself afla...)
 
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|target=Self
 
|target=Self
 
|time=Two rounds per school rank
 
|time=Two rounds per school rank
|ability=PRS
+
|ability=[[Presence|PRS]]
|save= Spell Defense
+
|save= [[Spell Defense]]
 
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage takes no damage from fire and feels only a mild heat.  The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell.  In addition to taking listed damage from heat, the subject also catches fire.  (Objects and people on fire take 7 points of damage every round. It takes two action points to extinguish yourself or another.)  Anything the mage holds will be aflame and suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.
 
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage takes no damage from fire and feels only a mild heat.  The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell.  In addition to taking listed damage from heat, the subject also catches fire.  (Objects and people on fire take 7 points of damage every round. It takes two action points to extinguish yourself or another.)  Anything the mage holds will be aflame and suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.
 
|level1=+5 Spell Attack (Fire)
 
|level1=+5 Spell Attack (Fire)
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|level5=+25 Spell Attack (Fire)
 
|level5=+25 Spell Attack (Fire)
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Fire Spells]]
 
[[Category:Fire Spells]]

Revision as of 18:25, 5 September 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Self
Distance N/A
Lasts Two rounds per school rank
SaveSpell Defense

The mage calls upon the spirit of fire to set him or herself aflame. The mage takes no damage from fire and feels only a mild heat. The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell. In addition to taking listed damage from heat, the subject also catches fire. (Objects and people on fire take 7 points of damage every round. It takes two action points to extinguish yourself or another.) Anything the mage holds will be aflame and suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell.

Intensity Effects

  1. +5 Spell Attack (Fire)
  2. +10 Spell Attack (Fire)
  3. +15 Spell Attack (Fire)
  4. +20 Spell Attack (Fire)
  5. +25 Spell Attack (Fire)