Difference between revisions of "Immortal Legacy Primer"

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(Magic)
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Magic is a very real force in the world.  Some people may fear it, but most people are very intrigued by it.  Magic users are uncommon.  Sorcery is a very difficult art and there are few who are innately gifted with it; most people lack the discipline to become skilled.  Magic items are uncommon and if sold would be expensive.  Most of them are probably relics or handed-down in families (still others are hidden away in some dank ruin).  Few adventurers possess magic items and those that do rarely have more than one; only great heroes whose deeds are recorded in legend would have more.
 
Magic is a very real force in the world.  Some people may fear it, but most people are very intrigued by it.  Magic users are uncommon.  Sorcery is a very difficult art and there are few who are innately gifted with it; most people lack the discipline to become skilled.  Magic items are uncommon and if sold would be expensive.  Most of them are probably relics or handed-down in families (still others are hidden away in some dank ruin).  Few adventurers possess magic items and those that do rarely have more than one; only great heroes whose deeds are recorded in legend would have more.
  
The nation of [[Zirien]] is a haven for sorcerers and spellcasters to research and practice the arcane arts.
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The nation of [[Zirien]] is a haven for sorcerers and spellcasters to research and practice the arcane arts.  Nearly a thousand magi are members in the [[Congress Arcanum]] there.

Revision as of 02:48, 20 March 2008

This is a Primer for Burning Destiny intended for content authors. Halestia is a world rich in lore and intrigue. Its people are diverse and its mysteries are unnumbered. The setting of Burning Destiny should be considered high fantasy. It is home to a struggle between good and evil, and of unseen supernatural forces.

Technology

The civilizations in Halestia today are not technologically advanced. There are no steam-powered devices nor electricity grids. Magic, however, is infused with the world itself, so to those that can spare the expense or have the magical ability can take advantage of magic-powered vehicles or devices, but this is rare indeed.

The arts of smithing are very advanced. All of the sentient races are skilled at blacksmithing and the crafting of jewelry, tools, and occasionally weapons and armor.

There are no printing presses—books are still transcribed by hand (or occasionally by magic). Great libraries exist throughout the world.

Magic

Magic is a very real force in the world. Some people may fear it, but most people are very intrigued by it. Magic users are uncommon. Sorcery is a very difficult art and there are few who are innately gifted with it; most people lack the discipline to become skilled. Magic items are uncommon and if sold would be expensive. Most of them are probably relics or handed-down in families (still others are hidden away in some dank ruin). Few adventurers possess magic items and those that do rarely have more than one; only great heroes whose deeds are recorded in legend would have more.

The nation of Zirien is a haven for sorcerers and spellcasters to research and practice the arcane arts. Nearly a thousand magi are members in the Congress Arcanum there.