Difference between revisions of "Juggernaut"

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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock.  While in this state, the mage gains immunity to metal-based attacks, plus an armor bonus to his or her [[Guard Roll]] dependent on the Intensity.  The mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates metal. In this shiny metallic state, magic slime-based attacks deal double damage.
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|description=The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock.  While in this state, the mage gains immunity to metal-based attacks, plus an armor bonus to his or her [[Guard Roll]] dependent on the Intensity.  The mage also deals an additional point of Hurt per level of Intensity to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates metal. In this shiny metallic state, magic slime-based attacks deal double damage.
 
|level1=The mage's skin is adorned with small rivets and studs.  +2 armor, +1 Hurt
 
|level1=The mage's skin is adorned with small rivets and studs.  +2 armor, +1 Hurt
 
|level2=Small rivets adorn the mage's skin and the skin itself becomes like brass.  +4 armor, +2 Hurt
 
|level2=Small rivets adorn the mage's skin and the skin itself becomes like brass.  +4 armor, +2 Hurt

Revision as of 21:56, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a metal spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock. While in this state, the mage gains immunity to metal-based attacks, plus an armor bonus to his or her Guard Roll dependent on the Intensity. The mage also deals an additional point of Hurt per level of Intensity to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates metal. In this shiny metallic state, magic slime-based attacks deal double damage.

Intensity Effects

  1. The mage's skin is adorned with small rivets and studs. +2 armor, +1 Hurt
  2. Small rivets adorn the mage's skin and the skin itself becomes like brass. +4 armor, +2 Hurt
  3. The mage's skin is covered in hardened iron plates. +6 armor, +3 Hurt
  4. Tiny plates of galvanized titanium adorn the mage's brass-like skin. +8 armor, +4 Hurt
  5. The mage's skin is made of nearly impenetrable mithril. +10 armor, +5 Hurt