Difference between revisions of "Pass Through Metal"

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{{tweak}}
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{{sexy}}
 
{{spell
 
{{spell
 
|school=metal
 
|school=metal
 
|xp=1
 
|xp=1
|description=Metal obstacles become minor nuisances to the mage.  For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles.
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|target=Self
|level1=The target moves at ¼ speed through metal objects and may not bring equipment or clothing with them.
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|time=One minute per spell rank
|level2=The target moves at ½ speed through metal objects and may bring magical items and clothing with them.   
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|description=Metal obstacles become minor nuisances to the mage.  For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. If submerged too long, the mage still suffocates.
|level3=Target moves at full speed through metal objects and may bring all equipment with him/her.
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|level1=The mage moves at ¼ speed through metal objects and may not bring equipment or clothing with him.
|level4=The target is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.  
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|level2=The mage moves at ½ speed through metal objects and may bring magical items and clothing with her.   
|level5=The target becomes unaffected by all metals, even the weapons of opponents (non-magical only).  Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.
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|level3=The mage moves at full speed through metal objects and may bring all equipment with him.
 +
|level4=The mage is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.
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|level5=The mage becomes unaffected by all metals, even the weapons of opponents (non-magical only).  Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.
 
}}
 
}}

Revision as of 21:23, 24 July 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a metal spell
Rarity 1
AP 4
Target Self
Distance N/A
Lasts One minute per spell rank

Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. If submerged too long, the mage still suffocates.

Intensity Effects

  1. The mage moves at ¼ speed through metal objects and may not bring equipment or clothing with him.
  2. The mage moves at ½ speed through metal objects and may bring magical items and clothing with her.
  3. The mage moves at full speed through metal objects and may bring all equipment with him.
  4. The mage is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.
  5. The mage becomes unaffected by all metals, even the weapons of opponents (non-magical only). Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.