Difference between revisions of "Tentacles"

From NsdWiki
Jump to: navigation, search
(+essence)
m (conjuring→dynamic)
Line 2: Line 2:
 
{{wishlist}}
 
{{wishlist}}
 
{{spell
 
{{spell
|essence=conjuring
+
|essence=dynamic
 
|school=slime
 
|school=slime
 
|xp=3
 
|xp=3

Revision as of 22:51, 8 July 2013

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
Megusta.svg Me gusta. This rule should be included in the first release of the book. Let's make it happen.
This spell has a dynamic essence
This is a slime spell
Rarity 3
AP 4
Target Area
Distance Far
Lasts Two rounds per rank

The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 Health Points. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a Grab check, it receives a +10 bonus, and its enemies have a tougher time escaping. If a tentacle has a creature constricted, it deals crushing damage equivalent to its Muscle ×2. The power of the tentacles is dependent on the Intensity.

Intensity Effects

  1. Two tentacles. Mus 3, End 3. Slap Damage 2
  2. Two tentacles. Mus 4, End 3. Slap Damage 4
  3. Three tentacles. Mus 4, End 4. Slap Damage 6
  4. Three tentacles. Mus 6, End 6. Slap Damage 8
  5. Four tentacles. Mus 8, End 8. Slap Damage 10