Difference between revisions of "Tentacles"

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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground.  The GM should treat the tentacles as a single being, with 30 [[Health Points]].  The tentacles act on the initiative order of the mage.  The tentacles have a sticky substance on their underside, so when a tentacle makes a successful [[Grab]] check (at +15), its enemies have a tougher time escaping (−15 to any escape attempt).  If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2.  The power of the tentacles is dependent on the spell level.
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|description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground.  The GM should treat the tentacles as a single being, with 30 [[Health Points]].  The tentacles act on the initiative order of the mage.  The tentacles have a sticky substance on their underside, so when a tentacle makes a [[Grab]] check, it receives a +10 bonus, and its enemies have a tougher time escaping.  If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2.  The power of the tentacles is dependent on the spell level.
 
|level1=Two tentacles.  Mus 3, End 3.  Slap Damage 2
 
|level1=Two tentacles.  Mus 3, End 3.  Slap Damage 2
 
|level2=Two tentacles.  Mus 4, End 3.  Slap Damage 4
 
|level2=Two tentacles.  Mus 4, End 3.  Slap Damage 4
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|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
}}
 
}}
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[[Category:Needs Overhaul]]

Revision as of 14:59, 2 April 2011

This spell has a unknown essence
This is a slime spell
This is a conjuring spell
Rarity 3
AP 4
Target N/A
Distance Far
Lasts Two rounds per school rank
SaveN/A

The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 Health Points. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a Grab check, it receives a +10 bonus, and its enemies have a tougher time escaping. If a tentacle has a creature constricted, it deals crushing damage equivalent to its Muscle ×2. The power of the tentacles is dependent on the spell level.

Intensity Effects

  1. Two tentacles. Mus 3, End 3. Slap Damage 2
  2. Two tentacles. Mus 4, End 3. Slap Damage 4
  3. Three tentacles. Mus 4, End 4. Slap Damage 6
  4. Three tentacles. Mus 6, End 6. Slap Damage 8
  5. Four tentacles. Mus 8, End 8. Slap Damage 10