Difference between revisions of "Tentacles"

From NsdWiki
Jump to: navigation, search
m (+cat)
m (overhaul)
Line 1: Line 1:
 +
{{overhaul}}
 
{{spell
 
{{spell
 
|school=slime
 
|school=slime
Line 15: Line 16:
 
|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Revision as of 20:28, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a slime spell
This is a conjuring spell
Rarity 3
AP 4
Target N/A
Distance Far
Lasts Two rounds per school rank
SaveN/A

The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 Health Points. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a Grab check, it receives a +10 bonus, and its enemies have a tougher time escaping. If a tentacle has a creature constricted, it deals crushing damage equivalent to its Muscle ×2. The power of the tentacles is dependent on the spell level.

Intensity Effects

  1. Two tentacles. Mus 3, End 3. Slap Damage 2
  2. Two tentacles. Mus 4, End 3. Slap Damage 4
  3. Three tentacles. Mus 4, End 4. Slap Damage 6
  4. Three tentacles. Mus 6, End 6. Slap Damage 8
  5. Four tentacles. Mus 8, End 8. Slap Damage 10