Difference between revisions of "Tentacles"

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m (conjuring→dynamic)
(Replaced content with "{{spell See|school=slime|Dancing Whips}}")
 
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{{spell See|school=slime|Dancing Whips}}
{{wishlist}}
 
{{spell
 
|essence=dynamic
 
|school=slime
 
|xp=3
 
|distance=Far
 
|target=Area
 
|time=Two rounds per rank
 
|description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground.  The GM should treat the tentacles as a single being, with 30 [[Health Points]].  The tentacles act on the initiative order of the mage.  The tentacles have a sticky substance on their underside, so when a tentacle makes a [[Grab]] check, it receives a +10 bonus, and its enemies have a tougher time escaping.  If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2.  The power of the tentacles is dependent on the Intensity.
 
|level1=Two tentacles.  Mus 3, End 3.  Slap Damage 2
 
|level2=Two tentacles.  Mus 4, End 3.  Slap Damage 4
 
|level3=Three tentacles.  Mus 4, End 4.  Slap Damage 6
 
|level4=Three tentacles.  Mus 6, End 6.  Slap Damage 8
 
|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
}}
 

Latest revision as of 23:23, 19 December 2016

This is a slime spell

See Dancing Whips.