Unbuckle

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Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a metal spell
Rarity 2
AP 4
Target Object (metal)
Distance Level dependent
Lasts N/A
SaveResilience

The mage undoes the ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing). If this spell is targeting a creature wearing a fastened object, the object gets the creature's Resilience. If the fastening is not possessed by a creature, it is automatically unfastened. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience.

Intensity Effects

  1. The mage must be touching the object
  2. The mage can be up to 15 ft. away per school rank
  3. The mage can be up to 50 ft. away per school rank
  4. The mage can be up to 150 ft. away per school rank
  5. The mage can simply choose a specific object regardless of its location.