Difference between revisions of "Wind Wall"

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|xp=1
 
|xp=1
 
|distance=Near
 
|distance=Near
|ability=[[Endurance|END]]
+
|ability=[[Presence|PRS]]
 +
|save=[[Spell Guard]]
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|description=The mage conjures a swirling wall of wind to block the guiles of others.  The intensity of the wall varies by spell level.  The wall can be dismissed at will.  When the spell expires, the wall dissipates like a tornado losing its strength.  The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall uses the Spell roll of the mage for its Defense Rolls). Slashing and piercing weapons take a −4 penalty to attack the wall. The wall is especially susceptible to earth attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.
+
|description=The mage conjures a swirling wall of wind to hedge out the tricks of others.  The wall can be dismissed at will, and when the spell expires, the wall dissipates with a whoosh and dematerializes.  The wall itself is 20 feet high, 40 feet wide, around a foot thick, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single [[Spell Damage]] roll when the spell is cast and anyone attempting to walk through the Wind Wall for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by spell level.
|level1=20 HP
+
|level1=+4 Spell Damage
|level2=40 HP
+
|level2=+8 Spell Damage
|level3=60 HP
+
|level3=+12 Spell Damage
|level4=80 HP
+
|level4=+16 Spell Damage
|level5=100 HP
+
|level5=+20 Spell Damage
 
}}
 
}}

Revision as of 23:04, 11 June 2011

This spell has a unknown essence
This is a air spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveSpell Guard

The mage conjures a swirling wall of wind to hedge out the tricks of others. The wall can be dismissed at will, and when the spell expires, the wall dissipates with a whoosh and dematerializes. The wall itself is 20 feet high, 40 feet wide, around a foot thick, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Damage roll when the spell is cast and anyone attempting to walk through the Wind Wall for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by spell level.

Intensity Effects

  1. +4 Spell Damage
  2. +8 Spell Damage
  3. +12 Spell Damage
  4. +16 Spell Damage
  5. +20 Spell Damage