Wind Wall

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This spell has a unknown essence
This is a air spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveGrunt Save

The mage evokes a wall of swirling, highly pressurized air currents which ensnare victims and tumble them around inside. The wall is 10 feet thick. Creatures must make a successful spot check against the spell roll to even see the wall. When inside the wall, creatures can make a Grunt save each round to attempt to exit. When creatures exit the wall they take penalties to all rolls due to dizziness, difficulty breathing, and disorientation. The length of time of these penalties and their severity is determined by spell level.

Intensity Effects

  1. −2 to all rolls; 2 rounds
  2. −4 to all rolls; 4 rounds
  3. −6 to all rolls; 6 rounds
  4. −8 to all rolls; 8 rounds
  5. −10 to all rolls; 10 rounds