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  • {{mentalTrump ...ump, but a Scholar may subsequently learn [[:Category:Combat Trumps|Combat trumps]] through normal experience. Most who seek knowledge so avidly, however,
    733 bytes (108 words) - 22:53, 28 December 2010
  • {{combatFault ...unds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing. It should be stated that convicted Pacifists usua
    1 KB (225 words) - 02:06, 8 May 2012
  • ...ime spent and take a −4 penalty to perform any physical labor, excepting combat. Then you're too busy trying not to get killed to whine. ...nly lazy, not cowardly, so they may learn [[:Category:Combat Trumps|Combat Trumps]], although the training process will take twice as long.
    766 bytes (118 words) - 03:55, 28 December 2010
  • ...avant]] Special Power. Practice any other [[:Category:Combat Trumps|Combat Trumps]] at the risk of your own limbs.
    1 KB (168 words) - 23:55, 10 April 2012
  • * [[Trumps]] * [[Combat]]
    1 KB (146 words) - 16:52, 24 February 2018
  • ;Trumps :You can spend Expoints to gain a new Trump.
    1 KB (236 words) - 15:01, 3 January 2021
  • {{combatFault ...ver be a great warrior — whenever you roll a [[Critical Failure]] in Combat, you automatically drop your weapon and stumble or slip, after which you ar
    941 bytes (148 words) - 23:02, 9 April 2012
  • {{combatTrump [[Sadist]] and [[Keep 'Em Coming]] are good pairings for this Trump.
    410 bytes (63 words) - 12:20, 12 September 2019
  • ...t off with 6 AP, but more can be acquired through the [[Nimble Combatant]] trump. On your turn, you may perform actions until you run out of Action Points. <noinclude>[[Category:Combat]]</noinclude>
    523 bytes (83 words) - 22:33, 24 January 2011
  • ...ht. Creatures without the [[Blind-Fighting]] trump take a −8 penalty to combat maneuvers.
    333 bytes (47 words) - 19:40, 17 August 2019
  • ...0: Combat''), the effects of the [[Artful Dodger]] trump (see Chapter ''7: Trumps''), and proximity to an explosion, like someone hurling a black powder gre ...n creatures of different sizes favor the larger creature. In these opposed combat rolls, the larger creature gains a +4 bonus for each point of [[Size]] diff
    4 KB (604 words) - 23:40, 19 January 2020
  • ==Trumps== ===Combat===
    506 bytes (58 words) - 13:37, 13 April 2010
  • Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each) * Pg. 93: Diplomacy in Combat
    3 KB (378 words) - 02:14, 26 July 2010
  • ===Trumps=== Item 2, Mounted Smite, Speedy Combatant 2, Counterattack, Wealth 3
    2 KB (245 words) - 12:42, 15 June 2010
  • ...P!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell. The mage can attempt to tri
    2 KB (265 words) - 15:46, 20 January 2019
  • ...o throw down the gloves and beat the snot out of someone. In the world of combat, some practice an art, some just love a good fight, and still others turn t ...n which Reaction order takes place. When a character can take action in a combat depends on the results of a [[Reaction]] Check.
    4 KB (650 words) - 18:37, 24 November 2010
  • [[Image:Trump.jpg|300px]] ==Physical Trumps==
    3 KB (258 words) - 17:00, 24 June 2018
  • ...e to hold items. The tail is not useful in combat unless the Tail Trick [[Trump]] is taken.
    1 KB (226 words) - 16:49, 29 December 2010
  • {{combatTrump ...and body to work quicker in combat. You gain an extra Action Point. This Trump can be taken repeatedly, but make sure to watch out for your poky allies, w
    417 bytes (64 words) - 21:33, 6 April 2015
  • * [[Trumps]] * [[Combat]]
    5 KB (661 words) - 20:27, 26 January 2021