Difference between revisions of "Polymorph"
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|time=One round per school rank | |time=One round per school rank | ||
|ability=[[Persuasion|PSN]] | |ability=[[Persuasion|PSN]] | ||
− | |save=[[ | + | |save=[[Mutation Save]] |
− | |description=The mage forces a target to assume the form of something else. Popular choices include pigs, sheep, and toads. If the new form would potentially kill the target (such as turning someone into an fish, or turning a flying target into a sheep), the target gets a +10 to the Save | + | |description=The mage forces a target to assume the form of something else. Popular choices include pigs, sheep, and toads. If the new form would potentially kill the target (such as turning someone into an fish, or turning a flying target into a sheep), the target gets a +10 to the Mutation Save. The target immediately assumes the [[Muscle]], [[Agility]], and [[Endurance]] of the new form, as well as any Physical Trumps or Faults. Creatures that can shapeshift (such as lycanthropes or the Pookah) can spend 3 action points to reassume their normal form (as long as they are not experiencing Mind Loss). |
Mind Loss: Where noted, if the target fails a Psyche check, he or she assumes all ability stats of the new creature for the spell duration, and also loses any spellcasting ability, supernatural abilities, or Special Powers. | Mind Loss: Where noted, if the target fails a Psyche check, he or she assumes all ability stats of the new creature for the spell duration, and also loses any spellcasting ability, supernatural abilities, or Special Powers. | ||
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|level5=The mage can turn the target into a creature two sizes smaller (a man into a frog or a hamster), and the target must make a Psyche check against a DL of 15 or suffer mind loss. | |level5=The mage can turn the target into a creature two sizes smaller (a man into a frog or a hamster), and the target must make a Psyche check against a DL of 15 or suffer mind loss. | ||
}} | }} | ||
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[[Category:Manipulation Spells]] | [[Category:Manipulation Spells]] |
Revision as of 18:55, 5 September 2007
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | One round per school rank |
Save | Mutation Save |
The mage forces a target to assume the form of something else. Popular choices include pigs, sheep, and toads. If the new form would potentially kill the target (such as turning someone into an fish, or turning a flying target into a sheep), the target gets a +10 to the Mutation Save. The target immediately assumes the Muscle, Agility, and Endurance of the new form, as well as any Physical Trumps or Faults. Creatures that can shapeshift (such as lycanthropes or the Pookah) can spend 3 action points to reassume their normal form (as long as they are not experiencing Mind Loss).
Mind Loss: Where noted, if the target fails a Psyche check, he or she assumes all ability stats of the new creature for the spell duration, and also loses any spellcasting ability, supernatural abilities, or Special Powers.
Intensity Effects
- The mage turns the target into a creature of the same size (a man into a wolf).
- The mage turns the target into a creature of the same size, and the target must make a Psyche check against a DL of 15 or suffer mind loss.
- The mage can turn the target into a creature one size smaller
- The mage can turn the target into a creature one size smaller, and the target must make a Psyche check against a DL of 15 or suffer mind loss.
- The mage can turn the target into a creature two sizes smaller (a man into a frog or a hamster), and the target must make a Psyche check against a DL of 15 or suffer mind loss.