Difference between revisions of "Book:Glossary"
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===Narrative Terms=== | ===Narrative Terms=== | ||
* Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide. | * Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide. | ||
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* Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions. | * Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions. | ||
− | |||
* Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions. | * Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions. | ||
− | |||
* Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party." | * Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party." | ||
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* Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story. | * Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story. | ||
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* Non-player Character (NPC) - Any character not directly controlled by the players. | * Non-player Character (NPC) - Any character not directly controlled by the players. | ||
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===Rolling Terms=== | ===Rolling Terms=== | ||
− | * Attack Roll | + | * Skill check |
− | * | + | * [[Attack Roll]] |
− | * Critical Failure | + | * [[Evasion Roll]] |
− | * Critical Success | + | * [[Guard Roll]] |
− | * | + | * [[Damage Roll]] |
− | * | + | * Critical Failure |
− | * | + | * Critical Success |
− | + | * Difficulty Level (DL) | |
+ | * [[Casting Roll]] | ||
+ | * [[Focus Roll]] | ||
===Statistic Terms=== | ===Statistic Terms=== | ||
− | |||
* Attributes - | * Attributes - | ||
− | * Experience Points/Expoints ( | + | * Experience Points/Expoints (XP) |
− | * Health Points (HP) | + | * Fate Points |
− | * Magic Points (MP) | + | * Size |
− | * | + | * Weighted Damage |
− | * | + | * Health Points (HP) |
− | * Spirit | + | * Magic Points (MP) |
+ | * Spirit Points (SP) | ||
+ | * Action Points (AP) | ||
+ | |||
+ | ===Life and Death=== | ||
+ | * [[Knockout Track]] | ||
+ | * [[Stamina Drain]] | ||
+ | * Damage | ||
+ | * [[Continual Damage]] | ||
+ | * [[Tainted Damage]] | ||
+ | * [[Condition]]s | ||
+ | * [[Nature]] | ||
+ | * [[Disposition]] | ||
+ | |||
+ | ===Magic=== | ||
+ | * [[Elements]] | ||
+ | * [[Essence]] | ||
+ | * [[Spell]] | ||
+ | * [[Casting Attribute]] | ||
+ | * [[Ritual]] | ||
+ | * [[Intensity]] | ||
+ | |||
+ | ===Spirit=== | ||
+ | * [[Spirit arts]] | ||
+ | * [[The Five Ways]] | ||
+ | * [[Motions]] | ||
+ | * [[Concentration]] | ||
===Common Game Terms=== | ===Common Game Terms=== | ||
* Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable. | * Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable. | ||
* Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance. | * Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance. |
Revision as of 16:35, 20 December 2020
Contents
Narrative Terms
- Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide.
- Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions.
- Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions.
- Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party."
- Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story.
- Non-player Character (NPC) - Any character not directly controlled by the players.
Rolling Terms
- Skill check
- Attack Roll
- Evasion Roll
- Guard Roll
- Damage Roll
- Critical Failure
- Critical Success
- Difficulty Level (DL)
- Casting Roll
- Focus Roll
Statistic Terms
- Attributes -
- Experience Points/Expoints (XP)
- Fate Points
- Size
- Weighted Damage
- Health Points (HP)
- Magic Points (MP)
- Spirit Points (SP)
- Action Points (AP)
Life and Death
Magic
Spirit
Common Game Terms
- Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable.
- Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance.