Difference between revisions of "Attack Roll"

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|caption = Attack Roll
 
|caption = Attack Roll
 
|bonus1 = [[Cunning|CUN]]
 
|bonus1 = [[Cunning|CUN]]
|bonus2 = Weapon Skill Ranks
+
|bonus2 = [[Weapon skill]]
|bonus3 = [[Muscle|MUS]]
 
|bonus4 = Weapon Damage Score
 
 
}}
 
}}
  
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* If you [[Charge]], you can add +2
 
* If you [[Charge]], you can add +2
 
* The [[Momentum]] trump adds +4 instead of +2 for charging
 
* The [[Momentum]] trump adds +4 instead of +2 for charging
* The [[Weapon Savant]] Special Power adds bonuses to the Hurt score of the weapon
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* Trumps like [[Brawler]] and [[Duelist]] both add +2 in different circumstances
* [[Brawler]] and [[Duelist]] both add +2 in different circumstances
 
  
 
There are also several spells that grant a bonus to your Attack Roll.
 
There are also several spells that grant a bonus to your Attack Roll.

Latest revision as of 12:53, 7 June 2011

An Attack Roll is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carrying.

Attack Roll
d10 + CUN + Weapon skill

Instead of your weapon, you can also use Spells to deal out damage using a separate Spell Attack roll.

You can at times apply miscellaneous bonuses to your attack roll:

  • If you or an ally uses the Inspirational trump
  • If you perform a successful Feint
  • If you Charge, you can add +2
  • The Momentum trump adds +4 instead of +2 for charging
  • Trumps like Brawler and Duelist both add +2 in different circumstances

There are also several spells that grant a bonus to your Attack Roll.

A Called Shot imposes a penalty on the attack roll.