Difference between revisions of "Counterattack"

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{{combatTrump
 
{{combatTrump
 
|xp=4
 
|xp=4
|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a Parry against an opponent's Attack, the opponent takes the difference as damage.  For instance, if Beld the Bard rolls a 15 on his Parry, and Bolton rolls a 5 on his Attack, Bolton takes 10 damage.
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|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a [[Parry]] against an opponent's Attack, the opponent takes the difference as damage.  For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.
  
You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Beld spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  
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You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  
 
|incompatible=[[Coward]] and [[Combat Shy]]
 
|incompatible=[[Coward]] and [[Combat Shy]]
|requires= A minimum Agility of 5
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|requires= A minimum [[Agility]] of 5
 
}}
 
}}

Revision as of 20:49, 23 December 2010

Ike.png

Combat Trump

Expoint Cost: 4

Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself. If you win a Parry against an opponent's Attack, the opponent takes the difference as damage. For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.

You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.

Incompatible with

Coward and Combat Shy

Requires

A minimum Agility of 5