Difference between revisions of "Daredevil"

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{{mentalTrump
 
{{mentalTrump
 
|xp=3
 
|xp=3
|description=You cannot refuse a dangerous task; in fact, you are thrilled by the prospect.  You gain a +4 motivation bonus for risky and challenging tasks.  However, being an action junkie means you may not refuse or knowingly avoid a potentially hazardous action unless you spend a [[Fate]] point.  Go between them?  Are you crazy?!
+
|description=You are thrilled by the prospect of risky and challenging tasks.  You gain a +4 bonus for any skill check where failure would result in your immediate and inexorable death (jumping a chasm, charging single-handedly into countless enemies, taunting a foe surely beyond your ability to fight, running through a burning building, jumping in front of a stampede, etc).  Note that Daredevils have little respect for danger to their own persons (see [[Foolhardy]]) but can be deterred from their courses if the danger applies to others.  Go between them?  Are you crazy?!
 
|requires= A minimum [[Courage]] of 6
 
|requires= A minimum [[Courage]] of 6
|incompatible=[[Coward]] and [[Combat Shy]]
+
|incompatible=[[Coward]], and [[Combat Shy]]
 
}}
 
}}
[[Category:Trumps with Unnecessary Balances]]
 

Latest revision as of 21:12, 23 November 2010

Brain-in-jar.png

Mental Trump

Expoint Cost: 3

You are thrilled by the prospect of risky and challenging tasks. You gain a +4 bonus for any skill check where failure would result in your immediate and inexorable death (jumping a chasm, charging single-handedly into countless enemies, taunting a foe surely beyond your ability to fight, running through a burning building, jumping in front of a stampede, etc). Note that Daredevils have little respect for danger to their own persons (see Foolhardy) but can be deterred from their courses if the danger applies to others. Go between them? Are you crazy?!

Incompatible with

Coward, and Combat Shy

Requires

A minimum Courage of 6