Difference between revisions of "Deformity"

From NsdWiki
Jump to: navigation, search
m
Line 5: Line 5:
 
For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate.  Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.
 
For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate.  Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.
  
For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate.  Typical 3 point deformities would include a clawed hand, a hunchback, backwards kneecaps, or a misshapen head.
+
For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate.  Typical 3 point deformities would include a clawed hand, a hunchback, backwards kneecaps, the visage of the Phantom of the Opera, or a misshapen head.
  
 
For 5 points, you take a −5 to Disguise, and a −5 to Seduce, yet you get a +5 bonus to Intimidate.  Typical 5 point deformities would include leprosy, the physique of Ephialtes from Frank Miller's ''300'', or the physique of the Elephant Man.
 
For 5 points, you take a −5 to Disguise, and a −5 to Seduce, yet you get a +5 bonus to Intimidate.  Typical 5 point deformities would include leprosy, the physique of Ephialtes from Frank Miller's ''300'', or the physique of the Elephant Man.
 
|incompatible=* (Unless the deformity is easily concealed) [[Attractive|Beatiful]], [[Attractive|Stunning]], [[Unremarkable]], and [[Girl/Guy Magnet]]
 
|incompatible=* (Unless the deformity is easily concealed) [[Attractive|Beatiful]], [[Attractive|Stunning]], [[Unremarkable]], and [[Girl/Guy Magnet]]
 
}}
 
}}

Revision as of 16:19, 22 February 2009

Handicapped.svg

Physical Fault

Expoint Bonus: 1/3/5

Sanctuary! You possess a deformity which could affect your physical performance and social interaction. Whether this deformity was birth-given or inflicted upon you at a later time, you suffer from its branding. You can discuss with your GM any extra penalties the deformity can impose.

For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate. Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.

For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate. Typical 3 point deformities would include a clawed hand, a hunchback, backwards kneecaps, the visage of the Phantom of the Opera, or a misshapen head.

For 5 points, you take a −5 to Disguise, and a −5 to Seduce, yet you get a +5 bonus to Intimidate. Typical 5 point deformities would include leprosy, the physique of Ephialtes from Frank Miller's 300, or the physique of the Elephant Man.

Incompatible with