Difference between revisions of "Deformity"

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{{physicalFault
 
{{physicalFault
|xp=1/3/5
+
|xp=1/2/3
 
|description=Sanctuary! You possess a deformity which could affect your physical performance and social interaction.  Whether this deformity was birth-given or inflicted upon you at a later time, you suffer from its branding.  You can discuss with your GM any extra penalties the deformity can impose.
 
|description=Sanctuary! You possess a deformity which could affect your physical performance and social interaction.  Whether this deformity was birth-given or inflicted upon you at a later time, you suffer from its branding.  You can discuss with your GM any extra penalties the deformity can impose.
  
 
For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate.  Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.
 
For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate.  Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.
  
For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate.  Typical 3 point deformities would include a clawed hand, a hunchback, backwards kneecaps, the visage of the Phantom of the Opera, or a misshapen head.
+
For 2 points, you take a −2 to Disguise, and a −2 to Seduce, yet you get a +2 bonus to Intimidate.  Typical 2 point deformities would include a clawed hand, a hunchback, backwards kneecaps, the visage of the Phantom of the Opera, or a misshapen head.
  
For 5 points, you take a −5 to Disguise, and a −5 to Seduce, yet you get a +5 bonus to Intimidate.  Typical 5 point deformities would include leprosy, mutated, writhing tentacles sprouting from your body, or the physique of the Elephant Man.
+
For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate.  Typical 3 point deformities would include leprosy, mutated, writhing tentacles sprouting from your body, or the physique of the Elephant Man.
  
 
|incompatible=Some deformities make life difficult or impossible for a [[Contortionist]]. Also, unless the deformity is easily concealed, Deformity is incompatible with [[Attractive|Beatiful]], [[Attractive|Stunning]], [[Unremarkable]], and [[Girl/Guy Magnet]].
 
|incompatible=Some deformities make life difficult or impossible for a [[Contortionist]]. Also, unless the deformity is easily concealed, Deformity is incompatible with [[Attractive|Beatiful]], [[Attractive|Stunning]], [[Unremarkable]], and [[Girl/Guy Magnet]].
 
}}
 
}}

Revision as of 15:13, 25 November 2010

Handicapped.svg

Physical Fault

Expoint Bonus: 1/2/3

Sanctuary! You possess a deformity which could affect your physical performance and social interaction. Whether this deformity was birth-given or inflicted upon you at a later time, you suffer from its branding. You can discuss with your GM any extra penalties the deformity can impose.

For 1 point, you take a −1 to Disgise, and a −1 to Seduce, yet you get a +1 bonus to Intimidate. Typical 1 point deformities would include an extra finger on your right hand, a horrifying scar, or a harelip.

For 2 points, you take a −2 to Disguise, and a −2 to Seduce, yet you get a +2 bonus to Intimidate. Typical 2 point deformities would include a clawed hand, a hunchback, backwards kneecaps, the visage of the Phantom of the Opera, or a misshapen head.

For 3 points, you take a −3 to Disguise, and a −3 to Seduce, yet you get a +3 bonus to Intimidate. Typical 3 point deformities would include leprosy, mutated, writhing tentacles sprouting from your body, or the physique of the Elephant Man.

Incompatible with

Some deformities make life difficult or impossible for a Contortionist. Also, unless the deformity is easily concealed, Deformity is incompatible with Beatiful, Stunning, Unremarkable, and Girl/Guy Magnet.