Difference between revisions of "Missing Hand/Arm"

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If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump.  You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.
 
If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump.  You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.
  
|incompatible=[[Unremarkable]] (unless a convincing prosthetic is used), [[Hasty Reload]], and [[Unarmed]].
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|incompatible=[[Unremarkable]] (unless a convincing prosthetic is used), [[Hasty Reload]], [[Dual Weapons]], and [[Unarmed]].
 
}}
 
}}

Revision as of 18:25, 23 December 2010

Handicapped.svg

Physical Fault

Expoint Bonus: 10

Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar. You take a −2 penalty to any skills requiring the use of both hands such as Climb, Lift, Machinery, and Disguise. Additionally, you are unable to wield 2-handed weapons and take a −2 penalty to Grab checks.

If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the Ambidexterity Trump. You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.

Incompatible with

Unremarkable (unless a convincing prosthetic is used), Hasty Reload, Dual Weapons, and Unarmed.