Difference between revisions of "Peacemaker"

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{{combatFault
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{{socialTrump
|xp=3/6
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|xp=3
|description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict.  For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, ''never'' to kill.  At the commencement of any combat situation, you must make a [[Psyche]] roll of 15; otherwise, you must spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshedDuring those two rounds, you may only perform defensive maneuvers.
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|description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict.  You gain a +4 bonus to any [[Negotiate]], [[Seduce]], or [[Leadership]] check made to urge enemies to cease hostilities in a fight.   
  
If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow ''never'' to harm another living being, and you must spend a [[Fate point]] to raise a weapon even to defend yourself!
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Goes well with [[Pacifist]], [[Animal Kinship]], [[Attractive]], and [[Everybody's Best Friend]].  
|incompatible=[[Driven]], [[Mental_Illness#Sadist|Sadist]], and [[Chaos Knight]].
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|incompatible= [[Chaos Knight]], [[Driven]], [[Sadist]], [[Speech Impediment]]
 
 
A Peacemaker can combat train and thus learn [[:Category:Combat Trumps|Combat Trumps]], although he will never use them to kill, but a Pacifist may not gain any Combat Trumps except for [[Alertness]] and [[Item of Value]].  It is, however, possible to create a character that has both extensive combat training and is an extreme Pacifist.  This could be a great warrior who has forsaken the way of weapons and now lives only for peace, and is a fine, if challenging, character idea.
 
 
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Latest revision as of 20:09, 7 September 2019

Martini-girl.png

Social Trump

Expoint Cost: 3

Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict. You gain a +4 bonus to any Negotiate, Seduce, or Leadership check made to urge enemies to cease hostilities in a fight.

Goes well with Pacifist, Animal Kinship, Attractive, and Everybody's Best Friend.

Incompatible with

Chaos Knight, Driven, Sadist, Speech Impediment