Difference between revisions of "Peacemaker"

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|description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict.  For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, NEVER to kill.  At the commencement of any combat situation, you must make a [[Psyche]] roll at a -4 penalty to aggressively engage; otherwise, you spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed.  During those two rounds, you may only perform defensive maneuvers.
 
|description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict.  For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, NEVER to kill.  At the commencement of any combat situation, you must make a [[Psyche]] roll at a -4 penalty to aggressively engage; otherwise, you spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed.  During those two rounds, you may only perform defensive maneuvers.
  
If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow NEVER to harm another living being, and you must spend a [[Will point]] to raise your hand even to defend yourself!
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If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow NEVER to harm another living being, and you must spend a [[Fate point]] to raise your hand even to defend yourself!
 
|incompatible=* [[Driven]]
 
|incompatible=* [[Driven]]
 
* [[Sadist]]
 
* [[Sadist]]

Revision as of 20:35, 11 November 2007

Expoint Bonus: 3 or 6

Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict. For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, NEVER to kill. At the commencement of any combat situation, you must make a Psyche roll at a -4 penalty to aggressively engage; otherwise, you spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed. During those two rounds, you may only perform defensive maneuvers.

If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow NEVER to harm another living being, and you must spend a Fate point to raise your hand even to defend yourself!

Incompatible with

A Peacemaker can combat train and thus learn Category:Combat Trumps, although he will never use them to kill, but a Pacifist may not gain any Combat Trumps except for Alertness and Item of Value. It is, however, possible to create a character that has both extensive combat training and is an extreme Pacifist. This could be a great warrior who has forsaken the way of weapons and now lives only for peace, and is a fine, if challenging, character idea.