Difference between revisions of "Polymorph"

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m (Doublecompile moved page Morph Other to Polymorph)
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{{overhaul}}
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{{sexy}}
 
{{spell
 
{{spell
 
|essence=mutative
 
|essence=mutative
|school=manipulation
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|school=water
|xp=3
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|xp=6
 
|distance=Near
 
|distance=Near
 
|target=Creature
 
|target=Creature
|time=One round per school rank
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|time=One minute per rank
|ability=[[Persuasion|PSN]]
 
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|description=The mage forces a target to assume the form of something else.  Popular choices include pigs, sheep, and toads.  If the new form would potentially kill the target (such as turning someone into an fish, or turning a flying target into a sheep), the target gets a +10 to the Mutation Save. The target immediately assumes the [[Muscle]], [[Agility]], and [[Endurance]] of the new form, as well as any Physical Trumps or Faults.  Creatures that can shapeshift (such as lycanthropes or the Pookah) can spend 3 action points to reassume their normal form (as long as they are not experiencing Mind Loss).
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|description=The mage temporarily reshapes a creature and grants it the form of something else.  You could use this spell on an enemy; popular choices include pigs, sheep, and toads.  You could use this spell on an ally; popular choices include wolves, bears, and rhinos. The mage can turn any ''bestial'', ''humanoid'', or ''legendary'' creature into any other ''bestial'', ''humanoid'', or ''legendary'' creature.
  
Mind Loss:  Where noted, if the target fails a Psyche check, he or she assumes all ability stats of the new creature for the spell duration, and also loses any spellcasting ability, supernatural abilities, or Special Powers.
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Except for a change in [[Size]] and [[Speed]], transformed creatures use their existing statistics. They also gain the use of any attacks or capabilities the new form may have (such as an increased harm for hand-to-hand, a poisonous bite, or the ability to breathe underwater). Finally, they gain the skill bonuses of their new form (such as an [[apsarava]]'s bonus to [[Hide]], or a horse's bonus to [[Dash]]).  This spell cannot grant the use of any supernatural abilities, such as a Gorgon's ability to petrify creatures, or a dragon's ability to breathe fire.  Polymorph may be able to change a creature's form, but it cannot alter its nature. One last thing: most bestial creatures can't speak, not really, anyway, and most don't have hands, so those who have been Polymorphed into a bestial form can't speak or cast spells.
|level1=The mage turns the target into a creature of the same size (a man into a wolf).
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|level2=The mage turns the target into a creature of the same size, and the target must make a Psyche check against a DL of 15 or suffer mind loss.
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Each level of Intensity allows the mage to perform transformations on increasingly larger creatures (and into increasingly larger creatures).
|level3=The mage can turn the target into a creature one size smaller
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|level4=The mage can turn the target into a creature one size smaller, and the target must make a Psyche check against a DL of 15 or suffer mind loss.
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|level1=A creature of Size −2 and below can be given a new form of Size −2 and below
|level5=The mage can turn the target into a creature two sizes smaller (a man into a frog or a hamster), and the target must make a Psyche check against a DL of 15 or suffer mind loss.
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|level2=A creature of Size 0 and below can be given a new form of Size 0 and below
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|level3=A creature of Size 2 and below can be given a new form of Size 2 and below
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|level4=A creature of Size 4 and below can be given a new form of Size 4 and below
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|level5=A creature of Size 6 and below can be given a new form of Size 6 and below
 
}}
 
}}

Revision as of 20:10, 23 February 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a water spell
Rarity 6
AP 4
Target Creature
Distance Near
Lasts One minute per rank
SaveResilience

The mage temporarily reshapes a creature and grants it the form of something else. You could use this spell on an enemy; popular choices include pigs, sheep, and toads. You could use this spell on an ally; popular choices include wolves, bears, and rhinos. The mage can turn any bestial, humanoid, or legendary creature into any other bestial, humanoid, or legendary creature.

Except for a change in Size and Speed, transformed creatures use their existing statistics. They also gain the use of any attacks or capabilities the new form may have (such as an increased harm for hand-to-hand, a poisonous bite, or the ability to breathe underwater). Finally, they gain the skill bonuses of their new form (such as an apsarava's bonus to Hide, or a horse's bonus to Dash). This spell cannot grant the use of any supernatural abilities, such as a Gorgon's ability to petrify creatures, or a dragon's ability to breathe fire. Polymorph may be able to change a creature's form, but it cannot alter its nature. One last thing: most bestial creatures can't speak, not really, anyway, and most don't have hands, so those who have been Polymorphed into a bestial form can't speak or cast spells.

Each level of Intensity allows the mage to perform transformations on increasingly larger creatures (and into increasingly larger creatures).

Intensity Effects

  1. A creature of Size −2 and below can be given a new form of Size −2 and below
  2. A creature of Size 0 and below can be given a new form of Size 0 and below
  3. A creature of Size 2 and below can be given a new form of Size 2 and below
  4. A creature of Size 4 and below can be given a new form of Size 4 and below
  5. A creature of Size 6 and below can be given a new form of Size 6 and below