Difference between revisions of "Poor Vision"

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{{physicalFault
 
{{physicalFault
|xp=3/6
+
|xp=5/10
|description=You have significantly bad eyesight, in a time and place when vision correction is nearly nonexistent.   
+
|description=You have significantly bad eyesight, in a time and place when vision correction is hard to come by.
 +
For five points, you are either Nearsighted or Farsighted.
 +
;Nearsighted
 +
:You have difficulty focusing on anything further away than your outstretched hand.  Driving, sailing, or piloting a craft is difficult.  You take a −1 penalty to all [[Perception]], [[Discern]], [[Machinery]] and ranged combat rolls beyond a distance of six feet away from you.  Also, you tend not to see anything until it's right on top of you (−1 [[Reaction]]), meaning you will have difficulty identifying that ominous-looking approaching horseman and will fail to recognize even prominent landmarks until they're too close to be of much use, to name just a few problems.
 +
;Farsighted
 +
:Your long-distance vision is fine, but anything closer than six feet becomes a blur.  You suffer a −1 penalty to [[Stealth]], [[Search]], [[Discern]], [[Healing]], and [[Machinery]] checks, plus all melee combat rolls.  You also have trouble reading books or manipulating any small objects (e.g. needle and thread).
 +
;One Eyed
 +
:Characters with one eye could be considered to suffer from this Fault: the lack of depth perception and peripheral vision from having only one good eye is comparable to nearsightedness.
 +
;Barely Sighted
 +
:This version of the Fault is worth ten points and it is effectively a combination of Nearsighted and Farsighted.  You don't see well at any distance, which is a death knell for a warrior but can be a fun trait for a less combat-oriented character.  Imagine a mage who, after burying himself in books for years, can barely see past the end of his nose.  Envision him trying to throw spells at targets that are little more than blurs of color, or recognize friends and foes in a crowd, or press the right button on a complicated mechanism… great potential for humor and challenges.  You cumulatively take all the penalties listed aboveExpect the GM to make the most of your near-blindness.
  
For three points you are either Nearsighted or FarsightedIf ''Nearsighted'', you have difficulty focusing on anything further away than your outstretched hand, and suffer a −3 penalty to all [[Ride]], [[Sneak]], [[Navigation]], [[Spot]], and ranged combat rolls beyond a distance of six feet.  You tend not to see anything until it's right on top of you (−3 [[Reaction]]), meaning you will have difficulty identifying that ominous-looking approaching horseman and will fail to recognize even prominent landmarks until they're too close to be of much use, to name just a few problems (GM's discretion).
+
Note on vision correction: devices which focus and correct vision such as eyeglasses and magical artifacts do exist, but they are painstakingly hand-crafted and the secrets of their design are not widely known.  In some places, these devices may not be availableCertainly in fantasy-themed stories, these objects would be worth several times their weight in gold — perhaps your GM could even use it as the object of a quest.  In more modern stories, these devices are more prevalent, but still not cheap.  You can purchase vision correction with your character's money or through [[Item of Value]], but remember that such things are easily lost, broken, or stolen, but not so readily replaced; anytime you roll a critical failure you lose your corrective item and must spend time searching for it, during which time all the vision-related penalties come back. Jinkies, where are my glasses?
  
If ''Farsighted'', your long-distance vision is fine, but anything closer than six feet becomes a blur.  You suffer a −3 penalty to [[Climb]] (can't see handholds), [[Dodge]], [[Sneak]], [[Search]], [[Discern]]/[[Estimate]] (Visually), [[Disable]], and all melee combat rolls.  You also have trouble reading books or manipulating any small objects (i.e. needle and thread).
+
|incompatible=[[Blind]], [[Getaway Driver]], [[Going the Distance]], [[Hawk Eyes]], [[Precision]], [[Regeneration]], and [[Unremarkable]] (if missing an eye or utilizing obvious vision correction in a culture where such items are rare).
 
 
The six point version of this Fault is ''Barely Sighted'', and it is essentially a combination of Nearsighted and Farsighted.  You don't see well at any distance, which is a death knell for a warrior but can be a fun trait for a less combat-oriented character.  Imagine a mage who, after burying himself in books for years, can barely see past the end of his nose.  Envision him trying to throw spells at targets that are little more than blurs of color, or recognize friends and foes in a crowd, or press the right button on a complicated mechanism… great potential for humor and challenges.  −6 penalty to ''all'' Skill rolls involving the use of vision, −6 Reaction (to a minimum of 1), and expect the GM to make the most of your near-blindness.
 
 
 
Note on vision correction: ground glass spectacles and magical artifacts that improve sight do exist on Gaeis, but they are painstakingly hand-crafted by only a scattering of individuals in the world, and the secrets of their design are jealously guarded.  If you desire such a treasure, expect to pay several times its weight in gold – perhaps your GM could even use it as the object of a quest.  If you wish to purchase vision correction through the Trump [[Item of Value]] at character creation, you must spend 3 Expoints for a pair of lenses or magic item that will reduce vision penalties to −1.  An item that would abolish bad vision penalties completely while worn is worth 5 Expoints, and remember that such things are easily lost, broken, or stolen, but no so readily replaced.
 
|incompatible=* [[Acute Sense|Acute Vision]]
 
* [[Hawk Eyes]]
 
* [[Blind]]
 
 
}}
 
}}

Latest revision as of 16:24, 15 April 2012

Handicapped.svg

Physical Fault

Expoint Bonus: 5/10

You have significantly bad eyesight, in a time and place when vision correction is hard to come by. For five points, you are either Nearsighted or Farsighted.

Nearsighted
You have difficulty focusing on anything further away than your outstretched hand. Driving, sailing, or piloting a craft is difficult. You take a −1 penalty to all Perception, Discern, Machinery and ranged combat rolls beyond a distance of six feet away from you. Also, you tend not to see anything until it's right on top of you (−1 Reaction), meaning you will have difficulty identifying that ominous-looking approaching horseman and will fail to recognize even prominent landmarks until they're too close to be of much use, to name just a few problems.
Farsighted
Your long-distance vision is fine, but anything closer than six feet becomes a blur. You suffer a −1 penalty to Stealth, Search, Discern, Healing, and Machinery checks, plus all melee combat rolls. You also have trouble reading books or manipulating any small objects (e.g. needle and thread).
One Eyed
Characters with one eye could be considered to suffer from this Fault: the lack of depth perception and peripheral vision from having only one good eye is comparable to nearsightedness.
Barely Sighted
This version of the Fault is worth ten points and it is effectively a combination of Nearsighted and Farsighted. You don't see well at any distance, which is a death knell for a warrior but can be a fun trait for a less combat-oriented character. Imagine a mage who, after burying himself in books for years, can barely see past the end of his nose. Envision him trying to throw spells at targets that are little more than blurs of color, or recognize friends and foes in a crowd, or press the right button on a complicated mechanism… great potential for humor and challenges. You cumulatively take all the penalties listed above. Expect the GM to make the most of your near-blindness.

Note on vision correction: devices which focus and correct vision such as eyeglasses and magical artifacts do exist, but they are painstakingly hand-crafted and the secrets of their design are not widely known. In some places, these devices may not be available. Certainly in fantasy-themed stories, these objects would be worth several times their weight in gold — perhaps your GM could even use it as the object of a quest. In more modern stories, these devices are more prevalent, but still not cheap. You can purchase vision correction with your character's money or through Item of Value, but remember that such things are easily lost, broken, or stolen, but not so readily replaced; anytime you roll a critical failure you lose your corrective item and must spend time searching for it, during which time all the vision-related penalties come back. Jinkies, where are my glasses?

Incompatible with

Blind, Getaway Driver, Going the Distance, Hawk Eyes, Precision, Regeneration, and Unremarkable (if missing an eye or utilizing obvious vision correction in a culture where such items are rare).