Difference between revisions of "Sonic Boom"

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(New page: {{spell |xp=2 |distance=Far |target=Area |time=N/A |ability=AGI/PRS (see description) |save=Spell Defense / END + Vitality |description=The m...)
 
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|time=N/A
 
|time=N/A
 
|ability=[[Agility|AGI]]/[[Presence|PRS]] (see description)
 
|ability=[[Agility|AGI]]/[[Presence|PRS]] (see description)
|save=[[Spell Defense]] / [[Endurance|END]] + [[Vitality]]
+
|save=[[Spell Defense]]/[[Grunt Save]] (see description)
|description=The mage hurls a visible ripple of sound towards an area.  When arriving at destination, this sound wave explodes violently outward like an actual shock wave.  Any creature in this area must make a Spell Defense roll against the Spell Attack with AGI as the key ability.  The area for this spell is 10 feet in radius per school rank.  All creatures in this area must also save against deafness using END + Vitality against the mage's Spell Roll with PRS as the key ability.  Deafness lasts for one hour per school rank.
+
|description=The mage hurls a visible ripple of sound towards an area.  When arriving at destination, this sound wave explodes violently outward like an actual shock wave.  Any creature in this area must make a Spell Defense roll against the Spell Attack with AGI as the key ability.  The area for this spell is 10 feet in radius per school rank.  All creatures in this area must also save against deafness using a Grunt Save against the mage's Spell Roll with PRS as the key ability.  Deafness lasts for one hour per school rank.
 
|level1=+10 Spell Attack (Sonic)
 
|level1=+10 Spell Attack (Sonic)
 
|level2=+20 Spell Attack (Sonic)
 
|level2=+20 Spell Attack (Sonic)
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|level5=+50 Spell Attack (Sonic)
 
|level5=+50 Spell Attack (Sonic)
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Sound Spells]]
 
[[Category:Sound Spells]]

Revision as of 18:52, 5 September 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Area
Distance Far
Lasts N/A
SaveSpell Defense/Grunt Save (see description)

The mage hurls a visible ripple of sound towards an area. When arriving at destination, this sound wave explodes violently outward like an actual shock wave. Any creature in this area must make a Spell Defense roll against the Spell Attack with AGI as the key ability. The area for this spell is 10 feet in radius per school rank. All creatures in this area must also save against deafness using a Grunt Save against the mage's Spell Roll with PRS as the key ability. Deafness lasts for one hour per school rank.

Intensity Effects

  1. +10 Spell Attack (Sonic)
  2. +20 Spell Attack (Sonic)
  3. +30 Spell Attack (Sonic)
  4. +40 Spell Attack (Sonic)
  5. +50 Spell Attack (Sonic)