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  • ...arrative, imaginative aspects of the Elysium game, this chapter deals with gamers and how to manage a gaming environment. Much of the information presente A GM can't run a game unless there are players who want to play. There are a few things worth re
    48 KB (8,616 words) - 19:59, 8 May 2012
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007

Page text matches

  • File:Elysium logo.png
    The logo for the Elysium game
    (360 × 185 (38 KB)) - 00:19, 9 November 2007
  • #REDIRECT [[Game Master]]
    25 bytes (3 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007
  • ...ution of Otherworld's history, and this is just one of them. Certainly, a game set in the past might have a classic fantasy feel, and something in the fut
    426 bytes (77 words) - 02:09, 17 March 2011
  • ...laying Game. The system uses ten-sided dice as the random variable in the game mechanics. ...of rules that would be a welcome break from other, more static Roleplaying Game Systems.
    551 bytes (93 words) - 00:08, 9 November 2007
  • ...of spirit arts can add his [[Self-Control]] score to his total SP. As the game progresses, a spirit artist can further increase his SP total by purchasing
    444 bytes (66 words) - 01:07, 23 March 2020
  • ...game that will use the [[Empyrean System]]. It was a fantasy role-playing game that was awesome. * [[Immortal Legacy]] (which is now the full game at large)
    1 KB (146 words) - 16:52, 24 February 2018
  • I think that there are roleplaying, realism, mathematical, and game mechanical pro's and con's when considering each as a health tracking syste
    274 bytes (41 words) - 12:30, 4 April 2011
  • At the end of every game session, the GM should decide how many Expoints to award each player, with
    372 bytes (60 words) - 20:31, 27 December 2020
  • ...lps give you a reason for playing. There are no "winners" in role-playing games; winning is about having fun. But having a goal can't hurt. There is no
    1 KB (241 words) - 16:19, 30 September 2018
  • We publish games and related content which allows our community to have fun by immersing th Never Say Die Games will be recognized for the continual release of innovative and compelling
    3 KB (466 words) - 19:57, 27 February 2011
  • ...rt with [[Jack of All Trades]], although he or she may buy it later in the game.
    374 bytes (61 words) - 19:03, 22 February 2009
  • ...cision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time You can use a Fate Point to attempt an act of bravado and heroism in game. Using a Fate Point in this manner gives the character a +10 bonus on any r
    2 KB (284 words) - 14:46, 3 January 2021
  • ...ay feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to bolster his Muscle, a mon ...acters progress through the story and gain experience, represented in this game as ''Expoints''.
    1 KB (236 words) - 15:01, 3 January 2021
  • ...lism, some supernatural effect, or a close connection with the planet. In game terms, you heal twice as many [[Health Points]] in the same amount of time
    431 bytes (66 words) - 13:15, 30 July 2019
  • You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or somethin ...ols to forge characters, places, and events, otherwise impossible in other games. Fully customizable characters, extensive options, and vivid source mater
    4 KB (612 words) - 22:53, 2 January 2021
  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character’s knowledge, strengths, and specialties ==Skill game rules==
    1 KB (158 words) - 19:44, 6 February 2015
  • ...vioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm. The racial descriptions below give the game statistics for the different races of the setting.
    3 KB (440 words) - 16:58, 24 February 2018
  • ...ifficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their Any illness in this game will list the initial DL to resist, and could list one or more of the follo
    3 KB (506 words) - 18:17, 14 March 2022
  • ...gacy, '''magic''' is the collective term for spells and magic items, their game effects and limitations, and the rules governing their use. ...izards, witches, magic-users, magicians, sorcerers, and warlocks. In this game, they are called ''mages''. Some examples of famous mages in history or fic
    3 KB (489 words) - 13:30, 19 March 2020
  • I've never liked that in many pen-and-paper RPGs, as well as in games and stories of many kinds, one can tell the bad guys because of how hideou ...onality and Motivation, which can be found explained in detail in the Core Game Book.
    4 KB (716 words) - 15:13, 22 August 2011
  • ...w). A mage can add their score in this Attribute to their MP total. As the game progresses, a mage can further increase their MP total by purchasing the ''
    2 KB (277 words) - 16:43, 22 March 2020
  • ...o give players the ability to intricately customize their characters, this game lacks the concepts of character classes and experience levels. Players may
    654 bytes (100 words) - 20:44, 2 January 2021
  • ...ter (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party." * Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by th
    4 KB (470 words) - 03:52, 10 April 2022
  • ...ld include a printed, bound rulebook, emblazoned dice bag, official set of game dice, etc. — nerds love shit like that — e.g. [http://cgi.ebay.com/SILV * Work out relationships with local game shops (I have two connections in NJ and one in NY I can leverage) to get or
    2 KB (235 words) - 12:44, 4 April 2011
  • ...ter holds the final say on the availability and use of spirit power in the game. One GM might tell a story in which all characters touch the forces of spir
    2 KB (346 words) - 21:13, 26 January 2021
  • ...to poisons of any kind, even magic spells that bestow similar effects. In game terms, you automatically pass [[Vitality]] checks made to resist poison. Pe
    809 bytes (131 words) - 19:48, 14 March 2022
  • ...s is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Roll]]s, [[Casting Roll]]s, and [[Focus Roll]]s.
    812 bytes (136 words) - 13:44, 12 January 2021
  • ...te the world of Elysium and how playing one of these creatures affects the game. Each of these beings belongs to a '''Race''', or a population of similar ...avioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm, o
    4 KB (632 words) - 12:34, 3 June 2019
  • In this game, those who tap into the power of life itself are known as ''spirit artists'
    794 bytes (128 words) - 21:06, 17 January 2021
  • Using the ideas in this book, Game Masters and players can craft stories that fall anywhere in the gamut: from ...her you're gathering for just one session or a thousand, the object of the game is to portray your characters, pursue their goals, and overcome the challen
    11 KB (1,830 words) - 23:53, 12 March 2022
  • ...posite of Trumps, can be assembled at character creation or amassed as the game progresses. A GM may tell you that your character inherits a Fault because of in-game events. Say your character has his or her hand unjustly lobbed off and the
    6 KB (788 words) - 12:53, 5 August 2019
  • '''Immortal Legacy''' is a fantasy role-playing game, complete with setting. It was originally crafted by [[user:doublecompile| ==Major Game Elements==
    5 KB (661 words) - 20:27, 26 January 2021
  • ...nality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card. Unlike an [[Ally]
    879 bytes (151 words) - 12:44, 6 September 2019
  • |description=The pawns are set and the game is on. Inside your cunning mind, dozens of complex maneuvers and agendas s
    878 bytes (137 words) - 04:22, 24 November 2010
  • ...s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get
    819 bytes (132 words) - 19:31, 10 January 2021
  • ...wanting to perform an action against another character or creature in the game. Your result is compared to the result of a roll made by another player or ...case, you don't have to roll at all. However, you do have to accept the in-game consequences.
    3 KB (521 words) - 22:00, 10 January 2021
  • ...Attack Roll''' is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carryin
    867 bytes (136 words) - 12:53, 7 June 2011
  • * [https://twitter.com/nsdgames NSD Games on Twitter]
    864 bytes (114 words) - 13:07, 2 October 2019
  • ...weasels, rabbits, foxes, and cats. They do occasionally take down larger game, for food or to protect their territory, but most Griffs do not find humano
    2 KB (394 words) - 20:15, 2 July 2010
  • ...keep you silent. Stay out of the lawyer business and keep away from poker games.
    951 bytes (159 words) - 03:47, 28 December 2010
  • ...creating an entire character and would rather jump into the action of the game, some quick-start characters have been provided in this chapter for that pu
    904 bytes (147 words) - 03:11, 7 November 2012
  • Players need to create characters before they can join the game. One could create a one-armed, colorblind, psychic carpenter who charges i ...ts, and anything relevant to staying inside that character and playing the game. As such, you should get to know it pretty well, as you'll need to referen
    14 KB (2,225 words) - 20:36, 10 January 2021
  • For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. T
    1 KB (174 words) - 23:01, 28 December 2010
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • ...perties that a character can attain either at character creation or as the game progresses. ...he can possess; the only limit is the number of Expoints earned during the game. Listed below are the trumps available for purchase.
    7 KB (736 words) - 16:29, 12 October 2019
  • In game terms, you ignore a certain amount of damage each round.
    860 bytes (119 words) - 16:04, 28 June 2010
  • The points cost of the Gift determines its usefulness in game: if a player opts for eagle's talons to be used in combat, and works with t
    1 KB (197 words) - 13:20, 27 January 2012
  • ...s not count as a [[Critical Success]]). Taking your time takes a while! In game terms, your character keeps trying until the check is done perfectly. Usual
    1 KB (211 words) - 22:13, 10 January 2021
  • ...ne of a person but lacks any of the learned experience of that person. In game terms, a simulacrum retains all of the ability stats of the person, but non
    1 KB (211 words) - 23:15, 16 January 2012

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