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- {{mentalTrump ...ump, but a Scholar may subsequently learn [[:Category:Combat Trumps|Combat trumps]] through normal experience. Most who seek knowledge so avidly, however,733 bytes (108 words) - 22:53, 28 December 2010
- {{combatFault ...unds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing. It should be stated that convicted Pacifists usua1 KB (225 words) - 02:06, 8 May 2012
- ...ime spent and take a −4 penalty to perform any physical labor, excepting combat. Then you're too busy trying not to get killed to whine. ...nly lazy, not cowardly, so they may learn [[:Category:Combat Trumps|Combat Trumps]], although the training process will take twice as long.766 bytes (118 words) - 03:55, 28 December 2010
- ...avant]] Special Power. Practice any other [[:Category:Combat Trumps|Combat Trumps]] at the risk of your own limbs.1 KB (168 words) - 23:55, 10 April 2012
- * [[Trumps]] * [[Combat]]1 KB (146 words) - 16:52, 24 February 2018
- ;Trumps :You can spend Expoints to gain a new Trump.1 KB (236 words) - 15:01, 3 January 2021
- {{combatFault ...ver be a great warrior — whenever you roll a [[Critical Failure]] in Combat, you automatically drop your weapon and stumble or slip, after which you ar941 bytes (148 words) - 23:02, 9 April 2012
- {{combatTrump [[Sadist]] and [[Keep 'Em Coming]] are good pairings for this Trump.410 bytes (63 words) - 12:20, 12 September 2019
- ...t off with 6 AP, but more can be acquired through the [[Nimble Combatant]] trump. On your turn, you may perform actions until you run out of Action Points. <noinclude>[[Category:Combat]]</noinclude>523 bytes (83 words) - 22:33, 24 January 2011
- ...ht. Creatures without the [[Blind-Fighting]] trump take a −8 penalty to combat maneuvers.333 bytes (47 words) - 19:40, 17 August 2019
- ...0: Combat''), the effects of the [[Artful Dodger]] trump (see Chapter ''7: Trumps''), and proximity to an explosion, like someone hurling a black powder gre ...n creatures of different sizes favor the larger creature. In these opposed combat rolls, the larger creature gains a +4 bonus for each point of [[Size]] diff4 KB (604 words) - 23:40, 19 January 2020
- ==Trumps== ===Combat===506 bytes (58 words) - 13:37, 13 April 2010
- Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each) * Pg. 93: Diplomacy in Combat3 KB (378 words) - 02:14, 26 July 2010
- ===Trumps=== Item 2, Mounted Smite, Speedy Combatant 2, Counterattack, Wealth 32 KB (245 words) - 12:42, 15 June 2010
- ...P!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell. The mage can attempt to tri2 KB (265 words) - 15:46, 20 January 2019
- ...o throw down the gloves and beat the snot out of someone. In the world of combat, some practice an art, some just love a good fight, and still others turn t ...n which Reaction order takes place. When a character can take action in a combat depends on the results of a [[Reaction]] Check.4 KB (650 words) - 18:37, 24 November 2010
- [[Image:Trump.jpg|300px]] ==Physical Trumps==3 KB (258 words) - 17:00, 24 June 2018
- ...e to hold items. The tail is not useful in combat unless the Tail Trick [[Trump]] is taken.1 KB (226 words) - 16:49, 29 December 2010
- {{combatTrump ...and body to work quicker in combat. You gain an extra Action Point. This Trump can be taken repeatedly, but make sure to watch out for your poky allies, w417 bytes (64 words) - 21:33, 6 April 2015
- * [[Trumps]] * [[Combat]]5 KB (661 words) - 20:27, 26 January 2021