Search results
Create the page "Combat Trumps" on this wiki! See also the search results found.
Page title matches
- These are trumps that apply to Combat. [[Category:Trumps]]49 members (0 subcategories, 0 files) - 18:54, 15 March 2008
Page text matches
- {{mentalTrump ...ump, but a Scholar may subsequently learn [[:Category:Combat Trumps|Combat trumps]] through normal experience. Most who seek knowledge so avidly, however,733 bytes (108 words) - 22:53, 28 December 2010
- {{TrumpCategory|image=ike.png|category=Combat Trump}} {{Trump221 bytes (21 words) - 19:08, 13 March 2010
- These are trumps that apply to Combat. [[Category:Trumps]]49 members (0 subcategories, 0 files) - 18:54, 15 March 2008
- {{combatFault ...unds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing. It should be stated that convicted Pacifists usua1 KB (225 words) - 02:06, 8 May 2012
- ...ime spent and take a −4 penalty to perform any physical labor, excepting combat. Then you're too busy trying not to get killed to whine. ...nly lazy, not cowardly, so they may learn [[:Category:Combat Trumps|Combat Trumps]], although the training process will take twice as long.766 bytes (118 words) - 03:55, 28 December 2010
- ...avant]] Special Power. Practice any other [[:Category:Combat Trumps|Combat Trumps]] at the risk of your own limbs.1 KB (168 words) - 23:55, 10 April 2012
- ...spered rumors are represented in the Immortal Legacy game by '''trumps'''. Trumps are extraordinary talents and properties that a character can attain eithe ...et number, each trump lists its own cost. For example, the ''Trivia Whiz'' trump costs four Expoints.7 KB (736 words) - 16:29, 12 October 2019
- '''Proposed New Trumps''' Just a few, to get the juices flowing and address some combat issues.976 bytes (155 words) - 18:40, 4 September 2013
- * [[Trumps]] * [[Combat]]1 KB (146 words) - 16:52, 24 February 2018
- ;Trumps :You can spend Expoints to gain a new Trump.1 KB (236 words) - 15:01, 3 January 2021
- {{combatFault ...ver be a great warrior — whenever you roll a [[Critical Failure]] in Combat, you automatically drop your weapon and stumble or slip, after which you ar941 bytes (148 words) - 23:02, 9 April 2012
- {{combatTrump [[Sadist]] and [[Keep 'Em Coming]] are good pairings for this Trump.410 bytes (63 words) - 12:20, 12 September 2019
- ...t off with 6 AP, but more can be acquired through the [[Nimble Combatant]] trump. On your turn, you may perform actions until you run out of Action Points. <noinclude>[[Category:Combat]]</noinclude>523 bytes (83 words) - 22:33, 24 January 2011
- ...ht. Creatures without the [[Blind-Fighting]] trump take a −8 penalty to combat maneuvers.333 bytes (47 words) - 19:40, 17 August 2019
- ...0: Combat''), the effects of the [[Artful Dodger]] trump (see Chapter ''7: Trumps''), and proximity to an explosion, like someone hurling a black powder gre ...n creatures of different sizes favor the larger creature. In these opposed combat rolls, the larger creature gains a +4 bonus for each point of [[Size]] diff4 KB (604 words) - 23:40, 19 January 2020
- ===Trumps=== ===Combat===478 bytes (55 words) - 00:11, 26 April 2010
- ==Trumps== ===Combat===506 bytes (58 words) - 13:37, 13 April 2010
- Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each) * Pg. 93: Diplomacy in Combat3 KB (378 words) - 02:14, 26 July 2010
- ===Trumps=== Item 2, Mounted Smite, Speedy Combatant 2, Counterattack, Wealth 32 KB (245 words) - 12:42, 15 June 2010
- ...P!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell. The mage can attempt to tri2 KB (265 words) - 15:46, 20 January 2019