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  • These are trumps that apply to Combat. [[Category:Trumps]]
    49 members (0 subcategories, 0 files) - 18:54, 15 March 2008

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  • {{mentalTrump ...ump, but a Scholar may subsequently learn [[:Category:Combat Trumps|Combat trumps]] through normal experience. Most who seek knowledge so avidly, however,
    733 bytes (108 words) - 22:53, 28 December 2010
  • {{TrumpCategory|image=ike.png|category=Combat Trump}} {{Trump
    221 bytes (21 words) - 19:08, 13 March 2010
  • These are trumps that apply to Combat. [[Category:Trumps]]
    49 members (0 subcategories, 0 files) - 18:54, 15 March 2008
  • {{combatFault ...unds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing. It should be stated that convicted Pacifists usua
    1 KB (225 words) - 02:06, 8 May 2012
  • ...ime spent and take a −4 penalty to perform any physical labor, excepting combat. Then you're too busy trying not to get killed to whine. ...nly lazy, not cowardly, so they may learn [[:Category:Combat Trumps|Combat Trumps]], although the training process will take twice as long.
    766 bytes (118 words) - 03:55, 28 December 2010
  • ...avant]] Special Power. Practice any other [[:Category:Combat Trumps|Combat Trumps]] at the risk of your own limbs.
    1 KB (168 words) - 23:55, 10 April 2012
  • ...spered rumors are represented in the Immortal Legacy game by '''trumps'''. Trumps are extraordinary talents and properties that a character can attain eithe ...et number, each trump lists its own cost. For example, the ''Trivia Whiz'' trump costs four Expoints.
    7 KB (736 words) - 16:29, 12 October 2019
  • '''Proposed New Trumps''' Just a few, to get the juices flowing and address some combat issues.
    976 bytes (155 words) - 18:40, 4 September 2013
  • * [[Trumps]] * [[Combat]]
    1 KB (146 words) - 16:52, 24 February 2018
  • ;Trumps :You can spend Expoints to gain a new Trump.
    1 KB (236 words) - 15:01, 3 January 2021
  • {{combatFault ...ver be a great warrior — whenever you roll a [[Critical Failure]] in Combat, you automatically drop your weapon and stumble or slip, after which you ar
    941 bytes (148 words) - 23:02, 9 April 2012
  • {{combatTrump [[Sadist]] and [[Keep 'Em Coming]] are good pairings for this Trump.
    410 bytes (63 words) - 12:20, 12 September 2019
  • ...t off with 6 AP, but more can be acquired through the [[Nimble Combatant]] trump. On your turn, you may perform actions until you run out of Action Points. <noinclude>[[Category:Combat]]</noinclude>
    523 bytes (83 words) - 22:33, 24 January 2011
  • ...ht. Creatures without the [[Blind-Fighting]] trump take a −8 penalty to combat maneuvers.
    333 bytes (47 words) - 19:40, 17 August 2019
  • ...0: Combat''), the effects of the [[Artful Dodger]] trump (see Chapter ''7: Trumps''), and proximity to an explosion, like someone hurling a black powder gre ...n creatures of different sizes favor the larger creature. In these opposed combat rolls, the larger creature gains a +4 bonus for each point of [[Size]] diff
    4 KB (604 words) - 23:40, 19 January 2020
  • ===Trumps=== ===Combat===
    478 bytes (55 words) - 00:11, 26 April 2010
  • ==Trumps== ===Combat===
    506 bytes (58 words) - 13:37, 13 April 2010
  • Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each) * Pg. 93: Diplomacy in Combat
    3 KB (378 words) - 02:14, 26 July 2010
  • ===Trumps=== Item 2, Mounted Smite, Speedy Combatant 2, Counterattack, Wealth 3
    2 KB (245 words) - 12:42, 15 June 2010
  • ...P!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell. The mage can attempt to tri
    2 KB (265 words) - 15:46, 20 January 2019

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