Difference between revisions of "Talk:Maghashi"

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== New Powers ==
 
== New Powers ==
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* '''Horn Player''': A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the [[Might]] check. (Consider pairing with [[Destructive]] or [[Momentum]])
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* '''Hustle''': Maghashi have powerful, hoofed legs. They gain a +2 to [[Dash]] checks.
  
Choose one of the Following:
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'''Origin Powers''': Choose one of the following:
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* '''Beefcake''': Maghashi of the plains receive +2 to [[Might]] checks when pushing, pulling, or carrying a load. (Consider pairing with [[Workhorse]])
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* '''Going Up''': Maghashi of the mountains receive +2 to [[Grip]] checks when climbing rocky surfaces. (Consider pairing with [[Iron Grip]] or [[Mountain Man]])
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'''Societal Powers'''. Choose one of the following:
 
* '''Doctor. Doctor.''': Maghashi know their way around the medicinal arts. They receive a +2 to any [[Craft]] or [[Healing]] check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with [[Tech Medic]])
 
* '''Doctor. Doctor.''': Maghashi know their way around the medicinal arts. They receive a +2 to any [[Craft]] or [[Healing]] check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with [[Tech Medic]])
 
* '''Infectious Opinion''': A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any [[Negotiate]] check to change another's mood. (Consider pairing with [[Born to Haggle]] or [[Peacemaker]])
 
* '''Infectious Opinion''': A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any [[Negotiate]] check to change another's mood. (Consider pairing with [[Born to Haggle]] or [[Peacemaker]])
* '''Sane Defaults''': A maghashi enjoys a peaceful existence and remains rooted in the simple joys of life. They receive a +2 to [[Sanity]] checks as they realize that the uncommon is just another facet of existence.
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* '''Sane Defaults''': A maghashi remains rooted in the simple joys of life. They receive a +2 to [[Sanity]] checks as they realize that the uncommon is just another facet of existence. (Consider pairing with [[Compos Mentis]])

Latest revision as of 23:16, 28 February 2019

New Powers

  • Horn Player: A maghashi's horns can be used to ram opponents. This is a hand-to-hand attack with a Harm of 3, usually as part of a charge. A horn bash used to destroy an object grants an additional +2 bonus to the Might check. (Consider pairing with Destructive or Momentum)
  • Hustle: Maghashi have powerful, hoofed legs. They gain a +2 to Dash checks.

Origin Powers: Choose one of the following:

  • Beefcake: Maghashi of the plains receive +2 to Might checks when pushing, pulling, or carrying a load. (Consider pairing with Workhorse)
  • Going Up: Maghashi of the mountains receive +2 to Grip checks when climbing rocky surfaces. (Consider pairing with Iron Grip or Mountain Man)

Societal Powers. Choose one of the following:

  • Doctor. Doctor.: Maghashi know their way around the medicinal arts. They receive a +2 to any Craft or Healing check that deals with a medicinal compound, like medication, antidotes, or anti-venoms. (Consider pairing with Tech Medic)
  • Infectious Opinion: A maghashi's sense of peace and natural inclination for wisdom grants her an innate knack for getting someone to see her way. Add +2 to any Negotiate check to change another's mood. (Consider pairing with Born to Haggle or Peacemaker)
  • Sane Defaults: A maghashi remains rooted in the simple joys of life. They receive a +2 to Sanity checks as they realize that the uncommon is just another facet of existence. (Consider pairing with Compos Mentis)