Difference between revisions of "Trip"

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If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.
 
If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.
  
When a character is tripped, he or she has been thrown to the ground and is considered ''prone''. Prone creatures suffer a −4 penalty on [[Attack Roll]]s and [[Evasion Roll]]s until they stand up. It takes 2 AP to stand up from a prone position.
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When creatures are tripped, they're thrown to the ground and are considered ''prone''. Prone creatures suffer a −4 penalty on [[Attack Roll]]s and [[Evasion Roll]]s until they stand up. It takes 2 AP to stand up from a prone position.
  
 
While you can't perform a Trip attempt with a ranged weapon, you can certainly make a Called Shot to a person's foot or ankle. If the attack hits and causes damage, the defender must roll Gymnastics against a DL of 10 + any damage incurred or fall to the ground writhing in pain.
 
While you can't perform a Trip attempt with a ranged weapon, you can certainly make a Called Shot to a person's foot or ankle. If the attack hits and causes damage, the defender must roll Gymnastics against a DL of 10 + any damage incurred or fall to the ground writhing in pain.

Revision as of 18:22, 27 August 2018

Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll. An attacker can trip with any melee weapon: you can yank his leg with a whip or chain, shove him down, or hit him in the ankle with a weapon in hand. In all cases, the attacker makes an Attack Roll and the defender makes an Evasion Roll as usual. If successful, the attacker rolls a Trip Attempt instead of a Damage Roll. The defender, in place of a Guard Roll, makes a Gymnastics check to stay balanced.

Trip Attempt
d10 + MUS + Might + Weapon's Trip Bonus
Defend against a Trip
d10 + AGI + Gymnastics

If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.

When creatures are tripped, they're thrown to the ground and are considered prone. Prone creatures suffer a −4 penalty on Attack Rolls and Evasion Rolls until they stand up. It takes 2 AP to stand up from a prone position.

While you can't perform a Trip attempt with a ranged weapon, you can certainly make a Called Shot to a person's foot or ankle. If the attack hits and causes damage, the defender must roll Gymnastics against a DL of 10 + any damage incurred or fall to the ground writhing in pain.