Difference between revisions of "Virtue"

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Typically used with: '''Self-Control'''.
 
Typically used with: '''Self-Control'''.
  
In short: abstain. Those who strengthen the Virtue skill are effectively able to resist temptation. While it doesn't necessarily represent a strong moral code, it does infer a character has strong force of will over their impulses. Virtuous characters are able to reign in their natural reactions when provoked, solicited, or coaxed.
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In short: abstain. Those who strengthen the Virtue skill are effectively able to resist temptation. While it doesn't necessarily represent a strong moral code, it does infer a character has strong force of will over their impulses. Virtuous characters are prudent. They're able to reign in their natural reactions when provoked, solicited, tempted, or coaxed.
  
{{section|Difficulty|Most of the time, Virtue checks are opposed by attempts by other characters and creatures to lure, entice, or enrage. Otherwise, a character who makes a Virtue check is resisting general temptation or compulsion. The difficulty of the check should follow the guidelines at the beginning of the Skills chapter, but here are some guidelines.}}
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{{section|Exercise Restraint|}}
{| width="100%"
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'''Difficulty Roll'''. You must make a Virtue check when a situation calls for you to show a little control. Sure, that priceless urn ''looks'' tempting, but should you really take it? Yeah, you may have your mother's killer at gunpoint, but should you really pull the trigger? Even though the queen just insulted your husband, is it wise to slap her? Any time your better judgement needs to interject, you need to make a Virtue check. The more tantalizing the thing is, the higher the DL.  
! Example !! DL
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|-
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If most people could say no, it's DL 10. If you need to think about it, it's DL 15. Anything very enticing is at least DL 20. If you'd gouge out your own eyes to make it happen, it's DL 30 or more.
| Resist a normal temptation
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| 10
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If you have a predisposition to desire the temptation (e.g. a kleptomaniac vs. a wallet, a recovering alcoholic vs. a drink), you take a −5 penalty to the Virtue check.
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| Character has a predisposition to desire the temptation (e.g. a kleptomaniac vs. a wallet, a recovering alcoholic vs. a drink)
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{{section|Resisting Temptation|}}
| +5
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'''Opposed Roll'''. A creature can chat you up for a few minutes and then offer you an enticing reward in exchange for your cooperation. If the reward is something you'd want, they make a [[Seduce]] check while you make a Virtue check. If your result meets or exceeds theirs, you have no problem turning down their offer. If your result is lowest, you give into temptation and cooperate (despite your better judgement). An ally may be able to turn you away from a bad decision with a good [[Leadership]] roll.
|-
 
| Temptation is particularly inviting (e.g. an extremely valuable item, an attractive bar patron)
 
| +5
 
|}
 
  
 
{{section|Resisting Torment|}}
 
{{section|Resisting Torment|}}
During combat, an opponent can throw insults your way in an attempt to enrage you to the point that you start making careless mistakes. They roll a [[Taunt]] check. You roll a Virtue check. If your result meets or exceeds theirs, you maintain composure. If your result is lowest, your anger overwhelms you and you take a −2 penalty to all rolls during the encounter.
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'''Opposed Roll'''. During combat, an opponent can throw insults your way in an attempt to enrage you to the point that you start making careless mistakes. They roll a [[Taunt]] check. You roll a Virtue check. If your result meets or exceeds theirs, you maintain composure. If your result is lowest, your anger overwhelms you and you gain the ''rattled'' condition.
  
{{section|Resisting Friendship|}}
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{{section|Resisting Distraction|}}
When another character attempts to improve your feelings about himself or another, you can decline the friend request. You must make a Virtue check to oppose a [[Negotiate]], [[Perform]], or [[Seduce]] check made to improve your [[Disposition]]. Creatures of a ''bestial'' [[Nature]] must make a Virtue check to oppose an [[Animal Control]] check for the same purpose. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition improves one level for each 5 points of difference. If the opponent makes a Critical Failure, their Disposition actually worsens one level.
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'''Opposed Roll'''. You must also make a Virtue check when another character uses [[Seduce]] or [[Taunt]] to draw your attention. If you meet or exceed the other character's check, you remain alert. If your result is lowest, you gain the ''distracted'' condition. If you roll a [[Critical Failure]], the first attack from anyone else catches you ''wide-eyed'' (see ''Chapter 10: Combat'').
  
{{section|Resisting Enmity|}}
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If the opponent rolls [[Seduce]]: the effect lasts up to a minute, as long as they keep up their alluring behavior. If the creature rolls [[Taunt]]: the effects last for a single round. During this time, if something catches your attention and interrupts the opponent's attempt, like being attacked or being distracted by someone else, the effects end.
A character can also attempt to worsen your bond deliberately. They make a [[Taunt]] check to worsen your Disposition and you must make a Virtue check to avoid being offended. If your result meets or exceeds theirs, your Disposition remains unaffected. If their result is higher, your Disposition worsens one level for each 5 points of difference. If they're not an especially important ally, you can always choose to fail the check intentionally.
 
  
 
{{section|Resisting Spells|}}
 
{{section|Resisting Spells|}}
Many ''[[:Category:Compulsory-essence Spells|compulsory]]'' spells can be averted with a Virtue check, for instance [[Befriend]] and [[Pheromones]]. In this case, you may add any points in [[Magic Defense]] to this roll. The mage makes a [[Casting Roll]]. You make a Virtue check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.
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'''Opposed Roll'''. Many ''[[:Category:Compulsory-essence Spells|compulsory]]'' spells can be averted with a Virtue check, for instance [[Befriend]] and [[Pheromones]]. In this case, you may add any points in [[Magic Defense]] to this roll. The mage makes a [[Casting Roll]]. You make a Virtue check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 14:40, 13 January 2021

Typically used with: Self-Control.

In short: abstain. Those who strengthen the Virtue skill are effectively able to resist temptation. While it doesn't necessarily represent a strong moral code, it does infer a character has strong force of will over their impulses. Virtuous characters are prudent. They're able to reign in their natural reactions when provoked, solicited, tempted, or coaxed.

Exercise Restraint

Difficulty Roll. You must make a Virtue check when a situation calls for you to show a little control. Sure, that priceless urn looks tempting, but should you really take it? Yeah, you may have your mother's killer at gunpoint, but should you really pull the trigger? Even though the queen just insulted your husband, is it wise to slap her? Any time your better judgement needs to interject, you need to make a Virtue check. The more tantalizing the thing is, the higher the DL.

If most people could say no, it's DL 10. If you need to think about it, it's DL 15. Anything very enticing is at least DL 20. If you'd gouge out your own eyes to make it happen, it's DL 30 or more.

If you have a predisposition to desire the temptation (e.g. a kleptomaniac vs. a wallet, a recovering alcoholic vs. a drink), you take a −5 penalty to the Virtue check.

Resisting Temptation

Opposed Roll. A creature can chat you up for a few minutes and then offer you an enticing reward in exchange for your cooperation. If the reward is something you'd want, they make a Seduce check while you make a Virtue check. If your result meets or exceeds theirs, you have no problem turning down their offer. If your result is lowest, you give into temptation and cooperate (despite your better judgement). An ally may be able to turn you away from a bad decision with a good Leadership roll.

Resisting Torment

Opposed Roll. During combat, an opponent can throw insults your way in an attempt to enrage you to the point that you start making careless mistakes. They roll a Taunt check. You roll a Virtue check. If your result meets or exceeds theirs, you maintain composure. If your result is lowest, your anger overwhelms you and you gain the rattled condition.

Resisting Distraction

Opposed Roll. You must also make a Virtue check when another character uses Seduce or Taunt to draw your attention. If you meet or exceed the other character's check, you remain alert. If your result is lowest, you gain the distracted condition. If you roll a Critical Failure, the first attack from anyone else catches you wide-eyed (see Chapter 10: Combat).

If the opponent rolls Seduce: the effect lasts up to a minute, as long as they keep up their alluring behavior. If the creature rolls Taunt: the effects last for a single round. During this time, if something catches your attention and interrupts the opponent's attempt, like being attacked or being distracted by someone else, the effects end.

Resisting Spells

Opposed Roll. Many compulsory spells can be averted with a Virtue check, for instance Befriend and Pheromones. In this case, you may add any points in Magic Defense to this roll. The mage makes a Casting Roll. You make a Virtue check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.